rearchitectured, simple AI for code finding
This commit is contained in:
parent
46d70661c3
commit
0fdb836e82
8 changed files with 389 additions and 205 deletions
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@ -1,21 +1,45 @@
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package bot
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import scala.io.StdIn
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package object bot {
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val Dbg: Boolean = true
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val Log: Boolean = true
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def dbg(msg: String) = if(Dbg) Console.err.println(msg)
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def log(msg: String) = if(Log) Console.err.println(msg)
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}
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import DebugUtil.{log,dbg,time}
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object Main {
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def main(args: Array[String]) = {
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var input = StdIn.readLine()
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while(input != null){
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Parser.dispatch(input) foreach (println(_))
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var input: String = ""
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//Initialize general game settings
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input = StdIn.readLine()
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while (input startsWith "settings") {
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S parse input
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input = StdIn.readLine()
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}
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log("init current state")
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val currentState = new State()
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log("init cortex")
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val cortex = new Cortex()
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log("init debug")
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DebugUtil.state = Some(currentState)
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// Main loop
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while (input != null ){
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def cmd: Seq[String] = input.split(" ")
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// dispatch
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cmd match {
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case Seq("update", _*) => currentState parse input
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case Seq("action", "character", _) => println ("bixiette")
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case Seq("action", "move", t) => {
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log(s"Timebank: $t")
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val move: Direction = cortex move (currentState, t.toInt)
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log (move.label)
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println (move.label)
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}
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}
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input = StdIn.readLine()
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}
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}
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@ -1,13 +0,0 @@
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package bot
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import scala.util.Random
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import bot.dbg
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object Brain {
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def move(time: Int): String = {
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val dirs = Array("left", "right", "up", "down")
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val dir = Random.nextInt(4)
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dirs(dir)
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}
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}
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152
bofa/src/main/scala/bot/Cortex.scala
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152
bofa/src/main/scala/bot/Cortex.scala
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package bot
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import scala.util.Random
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import DebugUtil.{ log, dbg, time }
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import scala.collection.mutable
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sealed trait Direction {
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val label: String
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val deltaX: Int
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val deltaY: Int
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override def toString: String = label
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}
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final case object Left extends { val label = "left"; val deltaX = -1; val deltaY = 0 } with Direction
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final case object Right extends { val label = "right"; val deltaX = 1; val deltaY = 0 } with Direction
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final case object Up extends { val label = "up"; val deltaX = 0; val deltaY = -1 } with Direction
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final case object Down extends { val label = "down"; val deltaX = 0; val deltaY = 1 } with Direction
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class Cortex {
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def move(state: State, time: Int): Direction = {
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val directions: Seq[Direction] = possibleDirections(state.bofaField, state)
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val weightBoard = weightCodes(1000, decr, state)
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val dir = getMaxDir(state.bofaField, directions, weightBoard, state)
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weightBoard(state.bofaField.x)(state.bofaField.y) = -999
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printBoard(weightBoard)
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dir
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}
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def decr(dist: Int, start: Int) = {
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(start/math.pow(2, (dist+1))).intValue()
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}
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def getMaxField(weightBoard: Array[Array[Int]], state: State): Field = {
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var maxField = (0,0)
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for (x <- 0 until S.width; y <- 0 until S.height) {
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if (weightBoard(x)(y) > weightBoard(maxField _1)(maxField _2)) maxField = (x,y)
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}
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state.board(maxField _1)(maxField _2)
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}
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def shortestPathTo(field: Field, state: State) = {
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0
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}
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def getMaxDir(field: Field, directions: Seq[Direction], weightBoard: Array[Array[Int]], state: State): Direction = {
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var maxDir: Direction = randomDirection(directions)
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val board = state.board
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for (d <- directions){
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var (x,y) = (field.x+d.deltaX, field.y+d.deltaY)
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if ( d.equals(Left) && board(field.x)(field.y).citizens.contains(Gate("l")) ) x = S.width-1
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else if ( d.equals(Right) && board(field.x)(field.y).citizens.contains(Gate("r")) ) x = 0
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if (weightBoard(x)(y) > weightBoard(field.x+maxDir.deltaX)(field.y+maxDir.deltaY)) maxDir = d
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}
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maxDir
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}
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def possibleDirections(field: Field, state: State): Seq[Direction] = {
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val pd = new mutable.ListBuffer[Direction]
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val board = state.board
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val toCheck = checkBorder(field, state)
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for (d <- toCheck) {
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if ( d == Left && board(field.x)(field.y).citizens.contains(Gate("l")) ) pd += d
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else if ( d == Right && board(field.x)(field.y).citizens.contains(Gate("r")) ) pd += d
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else {
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val pfield = board(field.x + d.deltaX)(field.y + d.deltaY)
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if (!(pfield.citizens contains Wall)) {
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pd += d
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}
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}
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}
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pd
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}
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def weightCodes(start: Int, drop: (Int, Int) => Int, state: State): Array[Array[Int]] = {
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val board = state.board
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val codes = state.codes
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val weightBoard = Array.ofDim[Int](S.width, S.height)
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log(s"Codes: ${codes.length}")
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for (code <- codes) {
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val visited = Array.ofDim[Boolean](S.width, S.height)
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for (x <- 0 until S.width; y <- 0 until S.height) visited(x)(y) = false
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var coords: Seq[Field] = Seq.empty
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val frontier = new mutable.ListBuffer[Field]
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frontier += code
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var weight = start
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var dist = 0
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while (weight >= drop(dist, start) && !frontier.isEmpty) {
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coords = frontier.toList
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frontier.clear()
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for(field <- coords){
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val dirs = possibleDirections(field, state)
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for (d <- dirs) {
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var (x,y) = (field.x+d.deltaX, field.y+d.deltaY)
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if ( d == Left && board(field.x)(field.y).citizens.contains(Gate("l")) ) x = S.width-1
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else if ( d == Right && board(field.x)(field.y).citizens.contains(Gate("r")) ) x = 0
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if (!visited(x)(y)) frontier += board(x)(y)
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}
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if (!visited(field.x)(field.y)) weightBoard(field.x)(field.y) += weight
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visited(field.x)(field.y) = true
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}
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weight -= drop(dist, start)
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dist += 1
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}
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}
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weightBoard
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}
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def checkBorder(field: Field, state: State): Seq[Direction] = {
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val dirs = new mutable.ListBuffer[Direction]
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if (field.y != 0) dirs += Up
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if (field.y != (S.height-1)) dirs += Down
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if (field.x != 0 || field.citizens.contains(Gate("l"))) dirs += Left
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if (field.x != (S.width-1) || field.citizens.contains(Gate("r"))) dirs += Right
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dirs
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}
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def randomDirection(directions: Seq[Direction]) = directions(Random.nextInt(directions.length))
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def printBoard(board: Array[Array[Int]]) = {
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val btp = board.transpose
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val buf = new StringBuilder
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buf append "\n+" + "-" * (S.width * 10) + "+" + "\n"
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for (line <- btp) {
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buf append s"""|${line.map(_.toString.padTo(4, ' ')).mkString("|")}|"""
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buf append "\n+" + "-" * (S.width * 10) + "+" + "\n"
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}
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log(buf toString)
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}
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}
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25
bofa/src/main/scala/bot/DebugUtil.scala
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25
bofa/src/main/scala/bot/DebugUtil.scala
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package bot
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object DebugUtil {
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var state: Option[State] = None // we need this to get access to the current game round
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val Dbg: Boolean = true
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val Log: Boolean = true
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val Time: Boolean = true
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def dbg(msg: String) = if(Dbg) Console.err.println(s"$round $msg")
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def log(msg: String) = if(Log) Console.err.println(s"$round $msg")
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def round: String = if (state.isDefined) s"[${state.get.round}]" else ""
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def time[R](name: String)(block: => R): R = {
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if(Time){
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val t0 = System.nanoTime()
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val result = block // call-by-name
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val t1 = System.nanoTime()
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log(s"$name: " + (t1 - t0)/1000000.0 + "ms")
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result
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}else{
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block
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}
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}
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}
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5
bofa/src/main/scala/bot/Extracted.scala
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5
bofa/src/main/scala/bot/Extracted.scala
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package bot
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trait Extracted
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package bot
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import bot.{dbg,log}
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object Parser {
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def dispatch(input: String): Option[String] = {
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val parts: Seq[String] = input.split(" ")
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parts match {
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case Seq("settings", xs@_*) => settings(xs); None
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case Seq("update", xs@_*) => update(xs); None
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case Seq("action", "character", _) => Some("bixiette")
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case Seq("action", "move", time) => Some(Brain.move(time.toInt))
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}
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}
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def settings(setting: Seq[String]): Unit = {
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val splitNames = setting(1).split(",")
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setting(0) match {
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case "timebank" => Settings.timebank = setting(1).toInt
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case "time_per_move" => Settings.timePerMove = setting(1).toInt
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case "your_botid" => Settings.bofaId = setting(1).toInt
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case "field_width" => Settings.width = setting(1).toInt
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case "field_height" => Settings.height = setting(1).toInt
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case "max_rounds" => Settings.maxRounds = setting(1).toInt
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case "your_bot" => Settings.bofaName = setting(1)
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case "player_names" => Settings.player1Name = splitNames(0)
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Settings.player2Name = splitNames(1)
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// case _ => let MatchError through, don't try recovering
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}
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}
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def update(update: Seq[String]): Unit = {
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val cs = CurrentState
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update match {
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case Seq("game", "round", newround) => cs.round = newround.toInt
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case Seq("game", "field", cellstring) => cells(cellstring)
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case Seq(playerName, "snippets", snippets) => cs.playerBy(playerName).snippets = snippets.toInt
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case Seq(playerName, "bombs", bombs) => cs.playerBy(playerName).bombs = bombs.toInt
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}
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}
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def cells(cellstring: String): Unit = {
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val cellParts = cellstring.split(",")
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val board = CurrentState.board
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for(cellId <- 0 until cellParts.length) {
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val (x: Int, y: Int) = (cellId % Settings.width, cellId / Settings.width)
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val cellCmd = cellParts(cellId).toCharArray()
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cellCmd(0) match {
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case '.' => board.put(EmptyCell(x,y))
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case 'x' => board.put(Wall(x,y))
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case 'P' => board.put(PlayerPos(x,y, cellCmd(1).toInt))
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case 'G' => board.put(Gate(x,y, cellCmd(1).toString()))
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case 'E' => board.put(BugPos(x,y, cellCmd(1).toInt))
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case 'C' => board.put(CodePos(x,y))
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case 'S' => {
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if(cellCmd.length == 2) board.put(BugSpawner(x,y, Some(cellCmd(1).toInt)))
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else board.put(BugSpawner(x,y, None))
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}
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case 'B' => {
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if(cellCmd.length == 2) board.put(BombPos(x,y, Some(cellCmd(1).toInt)))
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else board.put(BombPos(x,y, None))
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}
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}
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}
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}
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}
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46
bofa/src/main/scala/bot/Settings.scala
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46
bofa/src/main/scala/bot/Settings.scala
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package bot
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import DebugUtil.{log,dbg,time}
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/** Settings holder containing global settings set in the beginning. Only set once per game. */
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object S {
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var timebank: Int = -1
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var timePerMove: Int = -1
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var width: Int = -1
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var height: Int = -1
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var maxRounds: Int = -1
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var players: Seq[String] = Seq()
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var bofaId: Int = -1
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var bofaName: String = ""
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def oppoId = 1-bofaId
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def oppoName = players(oppoId)
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def parse(setting: String): Unit = {
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val parts = setting.split(" ")
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parts(1) match {
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case "timebank" => timebank = parts(2).toInt
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case "time_per_move" => timePerMove = parts(2).toInt
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case "your_botid" => bofaId = parts(2).toInt
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case "field_width" => width = parts(2).toInt
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case "field_height" => height = parts(2).toInt
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case "max_rounds" => maxRounds = parts(2).toInt
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case "your_bot" => bofaName = parts(2)
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case "player_names" => players = parts(2).split(",")
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// case _ => let MatchError through, don't try recovering
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}
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}
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override def toString: String = {
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s"""
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Settings {
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.timebank = $timebank
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.timePerMove = $timePerMove
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.width = $width
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.height = $height
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.maxRounds = $maxRounds
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}
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"""
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}
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}
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package bot
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import bot.dbg
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import scala.collection.Seq
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import DebugUtil.{ log, dbg, time }
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class Field(val x: Int, val y: Int){
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override def toString: String = s"Field { .x = $x, .y = $y }"
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/** Field of the game board
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*
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* The field knows its citizens and location in the world
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* for faster access
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*/
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class Field(val x: Int, val y: Int, var citizens: Seq[Citizen]) {
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def this(x: Int, y: Int) = this(x, y, Seq.empty)
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override def toString(): String = s"""($x,$y): ${citizens.map(_.getClass.getSimpleName).mkString(",")}"""
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}
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object Field {
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val empty: Field = new Field(-1, -1)
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def apply(x: Int, y: Int): Field = new Field (x, y)
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def apply(x: Int, y: Int, citizen: Seq[Citizen]): Field = Field (x, y, citizen)
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}
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// static fields
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case class EmptyCell (x0: Int, y0: Int) extends Field(x0,y0)
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case class Wall (x0: Int, y0: Int) extends Field(x0,y0)
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case class Gate (x0: Int, y0: Int, direction: String) extends Field(x0,y0)
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case class BugSpawner (x0: Int, y0: Int, rounds: Option[Int]) extends Field(x0,y0)
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// dynamic fields
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case class PlayerPos (x0: Int, y0: Int, id: Int) extends Field(x0,y0)
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case class BugPos (x0: Int, y0: Int, ai: Int) extends Field(x0,y0)
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case class BombPos (x0: Int, y0: Int, rounds: Option[Int]) extends Field(x0,y0)
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case class CodePos (x0: Int, y0: Int) extends Field(x0,y0)
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class Player(id: Int){
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val name: String = Settings.players(id)
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/** Potential population of the game board */
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sealed trait Citizen
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final case object Floor extends Citizen
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final case object Wall extends Citizen
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final case object Code extends Citizen
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final case class Gate (direction: String) extends Citizen
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final case class Spawner (rounds: Option[Int]) extends Citizen
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final case class Bug (ai: Int) extends Citizen
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final case class Bomb (rounds: Option[Int]) extends Citizen
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final case class Player (id: Int, name: String) extends Citizen {
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var snippets: Int = 0
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var bombs: Int = 0
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override def toString = s"Player { .name = $name, .snippets = $snippets, .bombs = $bombs }"
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}
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class Board {
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// index top-left (0,0) to bottom-right (Settings.width,Settings.height)
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private val _board: Array[Array[Field]] = Array.ofDim[Field](Settings.width, Settings.height)
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/** A State in the game
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*
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* A state consists at minimum of a populated game board and two players.
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*/
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class State {
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// index top-left (0,0) to bottom-right (S.width,S.height)
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val board: Array[Array[Field]] = Array.ofDim[Field](S.width, S.height)
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for (i <- board.indices; j <- board(i).indices) board(i)(j) = Field (i, j) // init board
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var round: Int = -1 // may not be set
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var bofa: Player = new Player(S.bofaId, S.bofaName)
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var oppo: Player = new Player(S.oppoId, S.oppoName)
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||||
|
||||
var bofaField: Field = Field.empty
|
||||
var oppoField: Field = Field.empty
|
||||
|
||||
def put(field: Field){
|
||||
_board(field.x)(field.y) = field
|
||||
}
|
||||
|
||||
override def toString = {
|
||||
val btp = _board.transpose
|
||||
val buf = new StringBuilder
|
||||
buf append "+" + "-" * (Settings.width*10+Settings.width*3-1) + "+" + "\n"
|
||||
for(j <- 0 until Settings.height){
|
||||
buf append s"""| ${btp(j) map (_.getClass.getSimpleName().padTo(10, ' ')) mkString (" | ")} |\n"""
|
||||
var codes: Seq[Field] = Seq.empty
|
||||
var bombs: Seq[Field] = Seq.empty
|
||||
var bugs: Seq[Field] = Seq.empty
|
||||
|
||||
def update(x: Int, y: Int, citizens: Seq[Citizen]) {
|
||||
val field = board(x)(y)
|
||||
field.citizens = citizens
|
||||
|
||||
for (citizen <- citizens) {
|
||||
citizen match {
|
||||
case Player(id, name) if id == S.bofaId => bofaField = field
|
||||
case Player(id, name) if id == S.oppoId => oppoField = field
|
||||
|
||||
case Code => codes = codes :+ field
|
||||
case Bomb (_) => bombs = bombs :+ field
|
||||
case Bug (_) => bugs = bugs :+ field
|
||||
|
||||
case _ =>
|
||||
}
|
||||
}
|
||||
buf append "+" + "-" * (Settings.width*10+Settings.width*3-1) + "+" + "\n"
|
||||
}
|
||||
|
||||
def playerBy(id: Int) = if (id == (S.bofaId)) bofa else oppo
|
||||
def playerBy(name: String) = if (name equals (S.bofaName)) bofa else oppo
|
||||
|
||||
def parse(update: String): Unit = {
|
||||
val cmd: Seq[String] = update split (" ") tail
|
||||
|
||||
cmd match {
|
||||
case Seq("game", "round", uround) => round = uround.toInt
|
||||
case Seq("game", "field", cellstring) => parseCells(cellstring)
|
||||
case Seq(name, "snippets", snippets) => playerBy(name).snippets = snippets.toInt
|
||||
case Seq(name, "bombs", bombs) => playerBy(name).bombs = bombs.toInt
|
||||
// case _ => let MatchError through, don't try recovering
|
||||
}
|
||||
}
|
||||
|
||||
def parseCells(cellstring: String): Unit = {
|
||||
codes = Seq.empty
|
||||
bombs = Seq.empty
|
||||
bugs = Seq.empty
|
||||
|
||||
val cellParts = cellstring.split(",")
|
||||
|
||||
for (cellId <- 0 until cellParts.length) {
|
||||
val (x: Int, y: Int) = (cellId % S.width, cellId / S.width)
|
||||
val citizens: Array[Citizen] =
|
||||
cellParts(cellId).split(";")
|
||||
.map(_.toCharArray())
|
||||
.map {
|
||||
case Array('.') => Floor
|
||||
case Array('x') => Wall
|
||||
case Array('P', id) => playerBy(id.asDigit)
|
||||
case Array('G', direction) => Gate(direction.toString)
|
||||
case Array('E', ai) => Bug(ai.asDigit)
|
||||
case Array('C') => Code
|
||||
case Array('S') => Spawner(None)
|
||||
case Array('S', time @ _*) => Spawner(Some(time.mkString.toInt))
|
||||
case Array('B') => Bomb(None)
|
||||
case Array('B', time @ _*) => Bomb(Some(time.mkString.toInt))
|
||||
}
|
||||
|
||||
update(x, y, citizens)
|
||||
}
|
||||
}
|
||||
|
||||
override def toString = {
|
||||
val btp = board.transpose
|
||||
val buf = new StringBuilder
|
||||
buf append "\n+" + "-" * (S.width * 10 + S.width * 3 - 1) + "+" + "\n"
|
||||
for (line <- btp) {
|
||||
val maxCitizens = line map (_.citizens.length) max
|
||||
|
||||
for (citizenCounter <- 0 until maxCitizens) {
|
||||
for (field <- line) {
|
||||
if (field.citizens.length > citizenCounter)
|
||||
buf append s"""| ${field.citizens(citizenCounter).getClass.getSimpleName().padTo(10, ' ')} """
|
||||
else
|
||||
buf append s"| ${" " * 10} "
|
||||
}
|
||||
buf append "|\n"
|
||||
}
|
||||
buf append "+" + "-" * (S.width * 10 + S.width * 3 - 1) + "+" + "\n"
|
||||
}
|
||||
|
||||
buf toString
|
||||
}
|
||||
}
|
||||
|
||||
class State {
|
||||
val bofa: Player = new Player(Settings.bofaId)
|
||||
val oppo: Player = new Player(2)
|
||||
val board: Board = new Board()
|
||||
|
||||
def playerBy(name: String) = if (name equals bofa.name) bofa else oppo
|
||||
}
|
||||
|
||||
object CurrentState extends State {
|
||||
var round: Int = 1
|
||||
}
|
||||
|
||||
|
||||
/** Settings holder containing global settings set only once per game.
|
||||
*
|
||||
* These settings should not change after initialization and
|
||||
* stay constant for the whole game.
|
||||
*/
|
||||
object Settings {
|
||||
private var _timebank: Option[Int] = None
|
||||
private var _timePerMove: Option[Int] = None
|
||||
private var _player1Name: Option[String] = None
|
||||
private var _player2Name: Option[String] = None
|
||||
private var _bofaName: Option[String] = None
|
||||
private var _bofaId: Option[Int] = None
|
||||
private var _width: Option[Int] = None
|
||||
private var _height: Option[Int] = None
|
||||
private var _maxRounds: Option[Int] = None
|
||||
|
||||
|
||||
/* Get Option or fail with exception
|
||||
* Don't try to be smart but just fail if settings not initialized properly
|
||||
*/
|
||||
def timebank = _timebank.get
|
||||
def timePerMove = _timePerMove.get
|
||||
def player1Name = _player1Name.get
|
||||
def player2Name = _player2Name.get
|
||||
def bofaName = _bofaName.get
|
||||
def bofaId = _bofaId.get
|
||||
def width = _width.get
|
||||
def height = _height.get
|
||||
def maxRounds = _maxRounds.get
|
||||
|
||||
def timebank_= (value: Int) = _timebank = Some(value)
|
||||
def timePerMove_= (value: Int) = _timePerMove = Some(value)
|
||||
def player1Name_= (value: String) = _player1Name = Some(value)
|
||||
def player2Name_= (value: String) = _player2Name = Some(value)
|
||||
def bofaName_= (value: String) = _bofaName = Some(value)
|
||||
def bofaId_= (value: Int) = _bofaId = Some(value)
|
||||
def width_= (value: Int) = _width = Some(value)
|
||||
def height_= (value: Int) = _height = Some(value)
|
||||
def maxRounds_= (value: Int) = _maxRounds = Some(value)
|
||||
|
||||
def oppoName = if(bofaId == 1) player2Name else player1Name
|
||||
def oppoId = if(bofaId == 1) 2 else 1
|
||||
def players(id: Int) = if(id == 1) player1Name else player2Name
|
||||
|
||||
override def toString: String = {
|
||||
s"""
|
||||
Settings {
|
||||
.timebank = ${_timebank.getOrElse("Not Set")}
|
||||
.timePerMove = ${_timePerMove.getOrElse("Not Set")}
|
||||
.player1Name = ${_player1Name.getOrElse("Not Set")}
|
||||
.player2Name = ${_player2Name.getOrElse("Not Set")}
|
||||
.bofaName = ${_bofaName.getOrElse("Not Set")}
|
||||
.bofaId = ${_bofaId.getOrElse("Not Set")}
|
||||
.width = ${_width.getOrElse("Not Set")}
|
||||
.height = ${_height.getOrElse("Not Set")}
|
||||
.maxRounds = ${_maxRounds.getOrElse("Not Set")}
|
||||
}
|
||||
"""
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue