Restarted Project in Java

Parser implemented
This commit is contained in:
armin 2018-01-06 01:13:51 +01:00
parent 5766542802
commit d007778f4a
51 changed files with 3322 additions and 334 deletions

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

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@ -20,7 +20,7 @@ object Main {
// game is constructed after all settings are
// parsed. Accessing an unconstructed game is
// exceptional behavior -> NullPointerEx is acceptable
// exceptional behavior
var game: Game = null
ioLoop { command => {
command match {
@ -41,7 +41,7 @@ object Main {
@tailrec
def ioLoop(f: String => Option[String]): Unit = {
val command = StdIn.readLine()
val command = StdIn.readLine()
if (command != null) { f(command) foreach println }
else { return }

View file

@ -7,17 +7,20 @@ import bot.environment.Bot
import bot.environment.Bug
import bot.environment.Chase
import bot.environment.FarChase
import bot.environment.Gate
import bot.environment.Lever
import bot.environment.Predict
import bot.environment.Wall
import bot.environment.topology.Direction
import bot.environment.topology.Field
import bot.environment.topology.Grid
import bot.environment.topology.Point
import bot.util.Log.dbg
import bot.environment.Wall
import bot.environment.Spawner
import bot.environment.Gate
import bot.environment.topology.Direction
import bot.environment.topology.Down
import bot.environment.topology.Up
import bot.environment.topology.Stay
import bot.environment.topology.Left
import bot.environment.topology.Right
class BugAI extends Tactical {
def evaluate(game: Game): Tactic = {
@ -26,9 +29,22 @@ class BugAI extends Tactical {
val weightGrid = new Grid(board.width, board.height, 0: Int)
for ( bugField <- board.bugs ) {
weightGrid.put(bugField.point, -55)
board.walkableDirs(game.bofaPoint) foreach { dir =>
tactic = tactic + {dir -> weightGrid(board.walk(game.bofaPoint)(dir)).content}
}
board.walls foreach { w => weightGrid.put(w.point, -88) }
dbg(s"$weightGrid")
tactic
}
def collissionProability(steps: Int, game: Game): Map[Direction, Double] = {
var colProb: Map[Direction, Double] = Map ( Left -> 0, Right -> 0, Up -> 0, Down -> 0, Stay -> 0 )
for ( bugField <- game.board.bugs ) {
bugField.content
.collect { case b@Bug(_) => b }
.foreach { bug =>
@ -42,17 +58,6 @@ class BugAI extends Tactical {
}
}
board.walkableDirs(game.bofaPoint) foreach { dir =>
tactic = tactic + {dir -> weightGrid(board.walk(game.bofaPoint)(dir)).content}
}
board.walls foreach { w => weightGrid.put(w.point, -88) }
dbg(s"$weightGrid")
tactic
}
def collissionProability(steps: Int, game: Game): Map[Direction, Double] = {
???
}

15
far/CMakeLists.txt Normal file
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@ -0,0 +1,15 @@
cmake_minimum_required(VERSION 3.10.1)
project(far)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -pedantic -Wextra")
#Bring the headers into the project
include_directories(include)
#Can manually add the sources using the set command as follows:
#set(SOURCES src/mainapp.cpp src/Student.cpp)
#However, the file(GLOB...) allows for wildcard additions:
file(GLOB SOURCES "src/*.cpp")
add_executable(far ${SOURCES})

4
far/Makefile Normal file
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@ -0,0 +1,4 @@
all:
cd build && \
cmake -DCMAKE_BUILD_TYPE=debug .. && \
make

332
far/build/CMakeCache.txt Normal file
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@ -0,0 +1,332 @@
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#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
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# define ARCHITECTURE_ID
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#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number components. */
#ifdef COMPILER_VERSION_MAJOR
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if !defined(__STDC__)
# if defined(_MSC_VER) && !defined(__clang__)
# define C_DIALECT "90"
# else
# define C_DIALECT
# endif
#elif __STDC_VERSION__ >= 201000L
# define C_DIALECT "11"
#elif __STDC_VERSION__ >= 199901L
# define C_DIALECT "99"
#else
# define C_DIALECT "90"
#endif
const char* info_language_dialect_default =
"INFO" ":" "dialect_default[" C_DIALECT "]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
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BIN
far/build/far Executable file

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6
far/src/far.cpp Normal file
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#include<iostream>
int main(int argc, char *argv[]){
std::cout << "Hello World!" << std::endl;
return 0;
}

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package farbot;
import java.util.Scanner;
import java.util.regex.Pattern;
import farbot.ai.AI;
import farbot.game.GameState;
import farbot.game.Settings;
public class FarbotIO {
private static Scanner in;
private static AI ai;
public static void main(String[] args) {
in = new Scanner(System.in);
// Parse settings
Pattern setup = Pattern.compile("settings.*");
String setting;
while((setting = in.findInLine(setup)) != null) {
Settings.getInstance().parseSetting(setting.split(" "));
in.nextLine();
}// All settings parsed and set
// Main loop
ai = new AI();
while(in.hasNextLine()) {
String[] cmd = in.nextLine().split(" ");
switch(cmd[0]) {
case "update":
ai.parseUpdate(cmd);
break;
case "action":
if("move".equals(cmd[1])) out(ai.calcMove(Integer.parseInt(cmd[2])));
else if("character".equals(cmd[1])) out("bixiette");
break;
default:
assert(false);
}
}
in.close();
}
private static void out(String out) {
log(out);
System.out.println(out);
}
public static void log(String log) {
GameState currentState = ai.getCurrentState();
String prefix = String.format("[%3d]: ", currentState.getRound());
System.err.println(prefix+log);
}
}

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package farbot.ai;
import farbot.FarbotIO;
import farbot.game.GameState;
public class AI {
private GameState currentState;
public AI() {
this.currentState = new GameState();
}
public String calcMove(Integer time) {
return "up";
}
public void parseUpdate(String[] update) {
Parser.parse(update, currentState);
FarbotIO.log(currentState.toString());
}
public GameState getCurrentState() {
return currentState;
}
}

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package farbot.ai;
import java.awt.Point;
import farbot.game.GameState;
import farbot.game.Settings;
import farbot.game.token.Bug;
import farbot.game.token.Bug.BugAI;
import farbot.game.token.Code;
import farbot.game.token.Mine;
public class Parser {
public static void parse(String[] update, GameState state) {
switch(update[2]) {
case "round":
state.setRound(Integer.parseInt(update[3]));
break;
case "field":
parseMap(update[3].split(","), state);
break;
case "snippets":
state.setSnippets(update[1], Integer.parseInt(update[3]));
break;
case "bombs":
state.setBombs(update[1], Integer.parseInt(update[3]));
break;
}
}
private static void parseMap(String[] map, GameState state) {
Settings s = Settings.getInstance();
state.clearTokens();
for (int i = 0; i < s.getFieldWidth(); i++) {
for(int j = 0; j < s.getFieldHeight(); j++) {
String field = map[i+(s.getFieldWidth()*j)];
String[] fieldContents = field.split(";");
for(String fieldContent: fieldContents) {
char[] fcc = fieldContent.toCharArray();
switch(fcc[0]) {
case 'P':
Integer id = fcc[1] - '0';
state.setPlayerPosition(id, new Point(i,j));
break;
case 'S': // TODO: ignored for now
break;
case 'E':
Integer ai = fcc[1] - '0';
state.putToken(new Bug(i,j, BugAI.values()[ai]));
break;
case 'B':
if(fcc.length == 1) state.putToken(new Mine(i,j));
else state.putToken(new Mine(i,j, fcc[1]-'c'));
break;
case 'C':
state.putToken(new Code(i,j));
break;
}
}
}
}
}
}

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package farbot.game;
import java.awt.Point;
import farbot.game.map.GameMap;
import farbot.game.token.Bug;
import farbot.game.token.Code;
import farbot.game.token.Mine;
public class GameState {
private Player self;
private Player opponent;
private Integer round;
private GameMap map;
public GameState() {
Settings s = Settings.getInstance();
this.self = new Player(new Point(0,0), s.getSelfId());
this.opponent = new Player(new Point(0,0), s.getOpponentId());
this.map = new GameMap();
}
public GameState(Player self, Player opponent, Integer round) {
this.self = self;
this.opponent = opponent;
this.round = round;
}
public void putToken(Bug bug) {
map.putToken(bug);
}
public void putToken(Code code) {
map.putToken(code);
}
public void putToken(Mine mine) {
map.putToken(mine);
}
public void clearTokens() {
map.clearTokens();
}
public void setSnippets(String playerName, Integer snippets) {
getPlayer(playerName).setSnippets(snippets);
}
public void setBombs(String playerName, Integer bombs) {
getPlayer(playerName).setBombs(bombs);
}
public void setPlayerPosition(Integer playerId, Point position) {
getPlayer(playerId).setPosition(position);
}
public Player getPlayer(String name) {
Settings s = Settings.getInstance();
if (name.equals(s.getSelfName())) return getSelf();
else return getOpponent();
}
public Player getPlayer(Integer id) {
Settings s = Settings.getInstance();
if (id == s.getSelfId()) return getSelf();
else return getOpponent();
}
public Player getSelf() {
return self;
}
public Player getOpponent() {
return opponent;
}
public Integer getRound() {
return round;
}
public void setRound(Integer round) {
this.round = round;
}
@Override
public String toString() {
return "GameState [self=" + self + ", opponent=" + opponent + ", round=" + round + ", map=" + map + "]";
}
}

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@ -0,0 +1,49 @@
package farbot.game;
import java.awt.Point;
public class Player {
private Integer bombs;
private Integer snippets;
private Point position;
private Integer id;
public Player(Point position, Integer id) {
this(0, 0, position, id);
}
public Player(Integer bombs, Integer snippets, Point position, Integer id) {
this.bombs = bombs;
this.snippets = snippets;
this.position = position;
this.id = id;
}
public Integer getBombs() {
return bombs;
}
protected void setBombs(Integer bombs) {
this.bombs = bombs;
}
public Integer getSnippets() {
return snippets;
}
protected void setSnippets(Integer snippets) {
this.snippets = snippets;
}
public Point getPosition() {
return position;
}
protected void setPosition(Point position) {
this.position = position;
}
protected void setPosition(Integer x, Integer y) {
this.position = new Point(x, y);
}
public Integer getId() {
return id;
}
protected void setId(Integer id) {
this.id = id;
}
}

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package farbot.game;
public class Settings {
private Integer timebank;
private Integer timePerMove;
private String[] playerNames;
private Integer selfId;
private Integer fieldWidth;
private Integer fieldHeight;
private Integer maxRounds;
private static Settings instance;
protected Settings() {
this.fieldHeight = 15;
this.fieldWidth = 19;
}
public static Settings getInstance() {
if (instance == null) instance = new Settings();
return instance;
}
public void parseSetting(String[] setting) {
switch(setting[1]) {
case "timebank":
this.timebank = Integer.parseInt(setting[2]);
break;
case "time_per_move":
this.timePerMove = Integer.parseInt(setting[2]);
break;
case "player_names":
this.playerNames = setting[2].split(",");
break;
case "your_bot": // redundant: inferrable from player_names and your_botid
break;
case "your_botid":
this.selfId = Integer.parseInt(setting[2]);
break;
case "field_width": // always 19
break;
case "field_height": // always 15
break;
case "max_rounds":
this.maxRounds = Integer.parseInt(setting[2]);
break;
}
}
public Integer getTimebank() {
return timebank;
}
public Integer getTimePerMove() {
return timePerMove;
}
public String[] getPlayerNames() {
return playerNames;
}
public Integer getSelfId() {
return selfId;
}
public Integer getOpponentId() {
return ((getSelfId()+1) % 2);
}
public Integer getFieldWidth() {
return fieldWidth;
}
public Integer getFieldHeight() {
return fieldHeight;
}
public Integer getMaxRounds() {
return maxRounds;
}
public String getSelfName() {
return playerNames[getSelfId()];
}
public String getOpponentName() {
return playerNames[getOpponentId()];
}
}

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@ -0,0 +1,5 @@
package farbot.game.map;
public enum Field {
EMPTY, WALL, GATE_L, GATE_R
}

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@ -0,0 +1,119 @@
package farbot.game.map;
import java.awt.Point;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import farbot.game.Settings;
import farbot.game.token.Bug;
import farbot.game.token.Code;
import farbot.game.token.Mine;
public class GameMap {
private static Field[][] base; // contains invariant elements
private List<Bug> bugs;
private Map<Point, List<Bug>> bugMap;
private List<Code> codes;
private Map<Point, List<Code>> codeMap;
private List<Mine> mines;
private Map<Point, List<Mine>> mineMap;
public GameMap() {
Settings s = Settings.getInstance();
this.bugs = new ArrayList<>();
this.codes = new ArrayList<>();
this.mines = new ArrayList<>();
this.bugMap = new HashMap<>();
this.codeMap = new HashMap<>();
this.mineMap = new HashMap<>();
if(base == null) {
base = new Field[s.getFieldWidth()][s.getFieldHeight()];
parseBase();
}
}
public void putToken(Bug bug) {
bugs.add(bug);
bugMap.computeIfAbsent(bug.getPosition(), k -> new ArrayList<>()).add(bug);
}
public void putToken(Code code) {
codes.add(code);
codeMap.computeIfAbsent(code.getPosition(), k -> new ArrayList<>()).add(code);
}
public void putToken(Mine mine) {
mines.add(mine);
mineMap.computeIfAbsent(mine.getPosition(), k -> new ArrayList<>()).add(mine);
}
public void clearTokens() {
this.bugs = new ArrayList<>();
this.codes = new ArrayList<>();
this.mines = new ArrayList<>();
this.bugMap = new HashMap<>();
this.codeMap = new HashMap<>();
this.mineMap = new HashMap<>();
}
private void parseBase() {
Settings s = Settings.getInstance();
assert(s.getFieldWidth() == 19);
assert(s.getFieldHeight() == 15);
String baseString = ".,.,.,x,.,.,.,.,.,.,.,.,.,.,.,x,.,.,.,"
+ ".,x,.,x,.,x,x,x,x,.,x,x,x,x,.,x,.,x,.,"
+ ".,x,.,.,.,x,.,.,.,.,.,.,.,x,.,.,.,x,.,"
+ ".,x,x,x,.,x,.,x,x,x,x,x,.,x,.,x,x,x,.,"
+ ".,x,.,.,.,x,.,.,.,.,.,.,.,x,.,.,.,x,.,"
+ ".,.,.,x,.,x,.,x,x,.,x,x,.,x,.,x,.,.,.,"
+ "x,.,x,x,.,.,.,x,x,.,x,x,.,.,.,x,x,.,x,"
+ "Gl,.,x,x,.,x,x,x,x,.,x,x,x,x,.,x,x,.,Gr,"
+ "x,.,x,x,.,.,.,.,.,.,.,.,.,.,.,x,x,.,x,"
+ ".,.,.,x,.,x,x,x,x,x,x,x,x,x,.,x,.,.,.,"
+ ".,x,.,.,.,.,.,.,x,x,x,.,.,.,.,.,.,x,.,"
+ ".,x,.,x,x,.,x,.,.,.,.,.,x,.,x,x,.,x,.,"
+ ".,x,.,x,x,.,x,x,x,x,x,x,x,.,x,x,.,x,.,"
+ ".,x,.,x,x,.,x,.,.,.,.,.,x,.,x,x,.,x,.,"
+ ".,.,.,.,.,.,.,.,x,x,x,.,.,.,.,.,.,.,.";
String[] baseSplit = baseString.split(",");
for (int i = 0; i < 19; i++) {
for (int j = 0; j < 15; j++) {
String b = baseSplit[i+(s.getFieldWidth()*j)];
switch(b) {
case ".":
base[i][j] = Field.EMPTY;
break;
case "x":
base[i][j] = Field.WALL;
break;
case "Gl":
base[i][j] = Field.GATE_L;
break;
case "Gr":
base[i][j] = Field.GATE_R;
break;
default:
assert(false);
}
}
}
}
@Override
public String toString() {
return "GameMap [bugs=" + bugs + ", bugMap=" + bugMap + ", codes=" + codes + ", codeMap=" + codeMap + ", mines="
+ mines + ", mineMap=" + mineMap + "]";
}
}

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@ -0,0 +1,22 @@
package farbot.game.token;
public class Bug extends Token {
public enum BugAI{
CHASE, PREDICT, LEVER, FAR_CHASE
}
private BugAI aiType;
public Bug(int x, int y, BugAI ai) {
super(x,y);
this.setAiType(ai);
}
public BugAI getAiType() {
return aiType;
}
public void setAiType(BugAI aiType) {
this.aiType = aiType;
}
}

View file

@ -0,0 +1,12 @@
package farbot.game.token;
public class Code extends Token {
public Code(int x, int y) {
super(x, y);
}
@Override
public String toString() {
return "Code [getPosition()=" + getPosition() + "]";
}
}

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@ -0,0 +1,27 @@
package farbot.game.token;
public class Mine extends Token {
private Integer timeToExplode;
public Mine(int x, int y) {
this(x, y, -1);
}
public Mine(int x, int y, int timeToExplode) {
super(x, y);
this.setTimeToExplode(timeToExplode);
}
public Integer getTimeToExplode() {
return timeToExplode;
}
public void setTimeToExplode(Integer timeToExplode) {
this.timeToExplode = timeToExplode;
}
@Override
public String toString() {
return "Mine [timeToExplode=" + timeToExplode + ", getPosition()=" + getPosition() + "]";
}
}

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@ -0,0 +1,23 @@
package farbot.game.token;
import java.awt.Point;
public abstract class Token {
private Point position;
public Token(int x, int y) {
setPosition(x, y);
}
public Point getPosition() {
return position;
}
public void setPosition(int x, int y) {
this.position = new Point(x, y);
}
@Override
public String toString() {
return "Token [position=" + position + "]";
}
}