Restarted Project in Java
Parser implemented
This commit is contained in:
parent
5766542802
commit
d007778f4a
51 changed files with 3322 additions and 334 deletions
bofa
far
CMakeLists.txtMakefile
build
CMakeCache.txtMakefilecmake_install.cmakefar
CMakeFiles
3.10.1
CMakeCCompiler.cmakeCMakeCXXCompiler.cmakeCMakeDetermineCompilerABI_C.binCMakeDetermineCompilerABI_CXX.binCMakeSystem.cmake
CMakeDirectoryInformation.cmakeMakefile.cmakeMakefile2TargetDirectories.txtcmake.check_cacheCompilerIdC
CompilerIdCXX
far.dir
CXX.includecacheDependInfo.cmakebuild.makecmake_clean.cmakedepend.internaldepend.makeflags.makelink.txtprogress.make
feature_tests.binfeature_tests.cfeature_tests.cxxprogress.markssrc
src
farbot/src/farbot
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@ -20,7 +20,7 @@ object Main {
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// game is constructed after all settings are
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// parsed. Accessing an unconstructed game is
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// exceptional behavior -> NullPointerEx is acceptable
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// exceptional behavior
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var game: Game = null
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ioLoop { command => {
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command match {
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@ -41,7 +41,7 @@ object Main {
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@tailrec
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def ioLoop(f: String => Option[String]): Unit = {
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val command = StdIn.readLine()
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val command = StdIn.readLine()
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if (command != null) { f(command) foreach println }
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else { return }
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@ -7,17 +7,20 @@ import bot.environment.Bot
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import bot.environment.Bug
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import bot.environment.Chase
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import bot.environment.FarChase
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import bot.environment.Gate
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import bot.environment.Lever
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import bot.environment.Predict
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import bot.environment.Wall
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import bot.environment.topology.Direction
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import bot.environment.topology.Field
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import bot.environment.topology.Grid
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import bot.environment.topology.Point
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import bot.util.Log.dbg
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import bot.environment.Wall
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import bot.environment.Spawner
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import bot.environment.Gate
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import bot.environment.topology.Direction
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import bot.environment.topology.Down
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import bot.environment.topology.Up
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import bot.environment.topology.Stay
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import bot.environment.topology.Left
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import bot.environment.topology.Right
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class BugAI extends Tactical {
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def evaluate(game: Game): Tactic = {
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@ -26,9 +29,22 @@ class BugAI extends Tactical {
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val weightGrid = new Grid(board.width, board.height, 0: Int)
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for ( bugField <- board.bugs ) {
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weightGrid.put(bugField.point, -55)
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board.walkableDirs(game.bofaPoint) foreach { dir =>
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tactic = tactic + {dir -> weightGrid(board.walk(game.bofaPoint)(dir)).content}
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}
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board.walls foreach { w => weightGrid.put(w.point, -88) }
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dbg(s"$weightGrid")
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tactic
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}
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def collissionProability(steps: Int, game: Game): Map[Direction, Double] = {
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var colProb: Map[Direction, Double] = Map ( Left -> 0, Right -> 0, Up -> 0, Down -> 0, Stay -> 0 )
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for ( bugField <- game.board.bugs ) {
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bugField.content
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.collect { case b@Bug(_) => b }
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.foreach { bug =>
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@ -42,17 +58,6 @@ class BugAI extends Tactical {
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}
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}
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board.walkableDirs(game.bofaPoint) foreach { dir =>
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tactic = tactic + {dir -> weightGrid(board.walk(game.bofaPoint)(dir)).content}
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}
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board.walls foreach { w => weightGrid.put(w.point, -88) }
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dbg(s"$weightGrid")
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tactic
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}
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def collissionProability(steps: Int, game: Game): Map[Direction, Double] = {
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???
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}
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15
far/CMakeLists.txt
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far/CMakeLists.txt
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@ -0,0 +1,15 @@
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cmake_minimum_required(VERSION 3.10.1)
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project(far)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -pedantic -Wextra")
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#Bring the headers into the project
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include_directories(include)
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#Can manually add the sources using the set command as follows:
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#set(SOURCES src/mainapp.cpp src/Student.cpp)
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#However, the file(GLOB...) allows for wildcard additions:
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file(GLOB SOURCES "src/*.cpp")
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add_executable(far ${SOURCES})
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4
far/Makefile
Normal file
4
far/Makefile
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@ -0,0 +1,4 @@
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all:
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cd build && \
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cmake -DCMAKE_BUILD_TYPE=debug .. && \
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make
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332
far/build/CMakeCache.txt
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332
far/build/CMakeCache.txt
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@ -0,0 +1,332 @@
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# This is the CMakeCache file.
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# For build in directory: /home/armin/dev/mshackman/far/build
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# It was generated by CMake: /usr/bin/cmake
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# You can edit this file to change values found and used by cmake.
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# If you do not want to change any of the values, simply exit the editor.
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# If you do want to change a value, simply edit, save, and exit the editor.
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# The syntax for the file is as follows:
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# KEY:TYPE=VALUE
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# KEY is the name of a variable in the cache.
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# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!.
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# VALUE is the current value for the KEY.
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########################
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# EXTERNAL cache entries
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CMAKE_AR:FILEPATH=/usr/bin/ar
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CMAKE_COLOR_MAKEFILE:BOOL=ON
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CMAKE_CXX_COMPILER_AR:FILEPATH=/usr/bin/gcc-ar
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CMAKE_CXX_COMPILER_RANLIB:FILEPATH=/usr/bin/gcc-ranlib
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CMAKE_CXX_FLAGS_DEBUG:STRING=-g
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CMAKE_CXX_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG
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//Flags used by the compiler during release builds.
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CMAKE_CXX_FLAGS_RELEASE:STRING=-O2 -DNDEBUG
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CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG
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CMAKE_C_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG
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CMAKE_EXPORT_COMPILE_COMMANDS:BOOL=OFF
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CMAKE_INSTALL_PREFIX:PATH=/usr/local
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CMAKE_LINKER:FILEPATH=/usr/bin/ld
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CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING=
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CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING=
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//Flags used by the linker during release builds.
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CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING=
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CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING=
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CMAKE_NM:FILEPATH=/usr/bin/nm
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CMAKE_OBJCOPY:FILEPATH=/usr/bin/objcopy
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//Path to a program.
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CMAKE_OBJDUMP:FILEPATH=/usr/bin/objdump
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//Value Computed by CMake
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CMAKE_PROJECT_NAME:STATIC=far
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//Path to a program.
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CMAKE_RANLIB:FILEPATH=/usr/bin/ranlib
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//Flags used by the linker during the creation of dll's.
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CMAKE_SHARED_LINKER_FLAGS:STRING=
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//Flags used by the linker during debug builds.
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CMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING=
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//Flags used by the linker during release minsize builds.
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CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING=
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//Flags used by the linker during release builds.
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CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING=
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CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING=
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//If set, runtime paths are not added when installing shared libraries,
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// but are added when building.
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CMAKE_SKIP_INSTALL_RPATH:BOOL=NO
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CMAKE_SKIP_RPATH:BOOL=NO
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CMAKE_VERBOSE_MAKEFILE:BOOL=FALSE
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far_BINARY_DIR:STATIC=/home/armin/dev/mshackman/far/build
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far_SOURCE_DIR:STATIC=/home/armin/dev/mshackman/far
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########################
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||||
|
||||
#elif defined(__IBMC__) && defined(__COMPILER_VER__)
|
||||
# define COMPILER_ID "zOS"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800
|
||||
# define COMPILER_ID "XL"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
|
||||
# define COMPILER_ID "VisualAge"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__PGI)
|
||||
# define COMPILER_ID "PGI"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
||||
# if defined(__PGIC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_CRAYC)
|
||||
# define COMPILER_ID "Cray"
|
||||
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
||||
|
||||
#elif defined(__TI_COMPILER_VERSION__)
|
||||
# define COMPILER_ID "TI"
|
||||
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
||||
|
||||
#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version)
|
||||
# define COMPILER_ID "Fujitsu"
|
||||
|
||||
#elif defined(__TINYC__)
|
||||
# define COMPILER_ID "TinyCC"
|
||||
|
||||
#elif defined(__BCC__)
|
||||
# define COMPILER_ID "Bruce"
|
||||
|
||||
#elif defined(__SCO_VERSION__)
|
||||
# define COMPILER_ID "SCO"
|
||||
|
||||
#elif defined(__clang__) && defined(__apple_build_version__)
|
||||
# define COMPILER_ID "AppleClang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
||||
|
||||
#elif defined(__clang__)
|
||||
# define COMPILER_ID "Clang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
|
||||
#elif defined(__GNUC__)
|
||||
# define COMPILER_ID "GNU"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
||||
# if defined(__GNUC_MINOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_MSC_VER)
|
||||
# define COMPILER_ID "MSVC"
|
||||
/* _MSC_VER = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# if defined(_MSC_FULL_VER)
|
||||
# if _MSC_VER >= 1400
|
||||
/* _MSC_FULL_VER = VVRRPPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
||||
# else
|
||||
/* _MSC_FULL_VER = VVRRPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
||||
# endif
|
||||
# endif
|
||||
# if defined(_MSC_BUILD)
|
||||
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
||||
# endif
|
||||
|
||||
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
|
||||
# define COMPILER_ID "ADSP"
|
||||
#if defined(__VISUALDSPVERSION__)
|
||||
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
|
||||
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
|
||||
#endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# define COMPILER_ID "IAR"
|
||||
# if defined(__VER__)
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# endif
|
||||
|
||||
#elif defined(__ARMCC_VERSION)
|
||||
# define COMPILER_ID "ARMCC"
|
||||
#if __ARMCC_VERSION >= 1000000
|
||||
/* __ARMCC_VERSION = VRRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#else
|
||||
/* __ARMCC_VERSION = VRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#endif
|
||||
|
||||
|
||||
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
|
||||
# define COMPILER_ID "SDCC"
|
||||
# if defined(__SDCC_VERSION_MAJOR)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
|
||||
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
|
||||
# else
|
||||
/* SDCC = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(_SGI_COMPILER_VERSION) || defined(_COMPILER_VERSION)
|
||||
# define COMPILER_ID "MIPSpro"
|
||||
# if defined(_SGI_COMPILER_VERSION)
|
||||
/* _SGI_COMPILER_VERSION = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(_SGI_COMPILER_VERSION/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(_SGI_COMPILER_VERSION/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(_SGI_COMPILER_VERSION % 10)
|
||||
# else
|
||||
/* _COMPILER_VERSION = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(_COMPILER_VERSION/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(_COMPILER_VERSION/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(_COMPILER_VERSION % 10)
|
||||
# endif
|
||||
|
||||
|
||||
/* These compilers are either not known or too old to define an
|
||||
identification macro. Try to identify the platform and guess that
|
||||
it is the native compiler. */
|
||||
#elif defined(__sgi)
|
||||
# define COMPILER_ID "MIPSpro"
|
||||
|
||||
#elif defined(__hpux) || defined(__hpua)
|
||||
# define COMPILER_ID "HP"
|
||||
|
||||
#else /* unknown compiler */
|
||||
# define COMPILER_ID ""
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
|
||||
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
||||
#ifdef SIMULATE_ID
|
||||
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
||||
#endif
|
||||
|
||||
#ifdef __QNXNTO__
|
||||
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
||||
#endif
|
||||
|
||||
#if defined(__CRAYXE) || defined(__CRAYXC)
|
||||
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
||||
#endif
|
||||
|
||||
#define STRINGIFY_HELPER(X) #X
|
||||
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
||||
|
||||
/* Identify known platforms by name. */
|
||||
#if defined(__linux) || defined(__linux__) || defined(linux)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
#elif defined(__CYGWIN__)
|
||||
# define PLATFORM_ID "Cygwin"
|
||||
|
||||
#elif defined(__MINGW32__)
|
||||
# define PLATFORM_ID "MinGW"
|
||||
|
||||
#elif defined(__APPLE__)
|
||||
# define PLATFORM_ID "Darwin"
|
||||
|
||||
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
||||
# define PLATFORM_ID "Windows"
|
||||
|
||||
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
||||
# define PLATFORM_ID "FreeBSD"
|
||||
|
||||
#elif defined(__NetBSD__) || defined(__NetBSD)
|
||||
# define PLATFORM_ID "NetBSD"
|
||||
|
||||
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
||||
# define PLATFORM_ID "OpenBSD"
|
||||
|
||||
#elif defined(__sun) || defined(sun)
|
||||
# define PLATFORM_ID "SunOS"
|
||||
|
||||
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
||||
# define PLATFORM_ID "AIX"
|
||||
|
||||
#elif defined(__sgi) || defined(__sgi__) || defined(_SGI)
|
||||
# define PLATFORM_ID "IRIX"
|
||||
|
||||
#elif defined(__hpux) || defined(__hpux__)
|
||||
# define PLATFORM_ID "HP-UX"
|
||||
|
||||
#elif defined(__HAIKU__)
|
||||
# define PLATFORM_ID "Haiku"
|
||||
|
||||
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
||||
# define PLATFORM_ID "BeOS"
|
||||
|
||||
#elif defined(__QNX__) || defined(__QNXNTO__)
|
||||
# define PLATFORM_ID "QNX"
|
||||
|
||||
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
||||
# define PLATFORM_ID "Tru64"
|
||||
|
||||
#elif defined(__riscos) || defined(__riscos__)
|
||||
# define PLATFORM_ID "RISCos"
|
||||
|
||||
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
||||
# define PLATFORM_ID "SINIX"
|
||||
|
||||
#elif defined(__UNIX_SV__)
|
||||
# define PLATFORM_ID "UNIX_SV"
|
||||
|
||||
#elif defined(__bsdos__)
|
||||
# define PLATFORM_ID "BSDOS"
|
||||
|
||||
#elif defined(_MPRAS) || defined(MPRAS)
|
||||
# define PLATFORM_ID "MP-RAS"
|
||||
|
||||
#elif defined(__osf) || defined(__osf__)
|
||||
# define PLATFORM_ID "OSF1"
|
||||
|
||||
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
|
||||
# define PLATFORM_ID "SCO_SV"
|
||||
|
||||
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
||||
# define PLATFORM_ID "ULTRIX"
|
||||
|
||||
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
||||
# define PLATFORM_ID "Xenix"
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(__LINUX__)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
# elif defined(__DOS__)
|
||||
# define PLATFORM_ID "DOS"
|
||||
|
||||
# elif defined(__OS2__)
|
||||
# define PLATFORM_ID "OS2"
|
||||
|
||||
# elif defined(__WINDOWS__)
|
||||
# define PLATFORM_ID "Windows3x"
|
||||
|
||||
# else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
# endif
|
||||
|
||||
#else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
|
||||
#endif
|
||||
|
||||
/* For windows compilers MSVC and Intel we can determine
|
||||
the architecture of the compiler being used. This is because
|
||||
the compilers do not have flags that can change the architecture,
|
||||
but rather depend on which compiler is being used
|
||||
*/
|
||||
#if defined(_WIN32) && defined(_MSC_VER)
|
||||
# if defined(_M_IA64)
|
||||
# define ARCHITECTURE_ID "IA64"
|
||||
|
||||
# elif defined(_M_X64) || defined(_M_AMD64)
|
||||
# define ARCHITECTURE_ID "x64"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# elif defined(_M_ARM64)
|
||||
# define ARCHITECTURE_ID "ARM64"
|
||||
|
||||
# elif defined(_M_ARM)
|
||||
# if _M_ARM == 4
|
||||
# define ARCHITECTURE_ID "ARMV4I"
|
||||
# elif _M_ARM == 5
|
||||
# define ARCHITECTURE_ID "ARMV5I"
|
||||
# else
|
||||
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
|
||||
# endif
|
||||
|
||||
# elif defined(_M_MIPS)
|
||||
# define ARCHITECTURE_ID "MIPS"
|
||||
|
||||
# elif defined(_M_SH)
|
||||
# define ARCHITECTURE_ID "SHx"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(_M_I86)
|
||||
# define ARCHITECTURE_ID "I86"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# if defined(__ICCARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__ICCAVR__)
|
||||
# define ARCHITECTURE_ID "AVR"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
#else
|
||||
# define ARCHITECTURE_ID
|
||||
#endif
|
||||
|
||||
/* Convert integer to decimal digit literals. */
|
||||
#define DEC(n) \
|
||||
('0' + (((n) / 10000000)%10)), \
|
||||
('0' + (((n) / 1000000)%10)), \
|
||||
('0' + (((n) / 100000)%10)), \
|
||||
('0' + (((n) / 10000)%10)), \
|
||||
('0' + (((n) / 1000)%10)), \
|
||||
('0' + (((n) / 100)%10)), \
|
||||
('0' + (((n) / 10)%10)), \
|
||||
('0' + ((n) % 10))
|
||||
|
||||
/* Convert integer to hex digit literals. */
|
||||
#define HEX(n) \
|
||||
('0' + ((n)>>28 & 0xF)), \
|
||||
('0' + ((n)>>24 & 0xF)), \
|
||||
('0' + ((n)>>20 & 0xF)), \
|
||||
('0' + ((n)>>16 & 0xF)), \
|
||||
('0' + ((n)>>12 & 0xF)), \
|
||||
('0' + ((n)>>8 & 0xF)), \
|
||||
('0' + ((n)>>4 & 0xF)), \
|
||||
('0' + ((n) & 0xF))
|
||||
|
||||
/* Construct a string literal encoding the version number components. */
|
||||
#ifdef COMPILER_VERSION_MAJOR
|
||||
char const info_version[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
|
||||
COMPILER_VERSION_MAJOR,
|
||||
# ifdef COMPILER_VERSION_MINOR
|
||||
'.', COMPILER_VERSION_MINOR,
|
||||
# ifdef COMPILER_VERSION_PATCH
|
||||
'.', COMPILER_VERSION_PATCH,
|
||||
# ifdef COMPILER_VERSION_TWEAK
|
||||
'.', COMPILER_VERSION_TWEAK,
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct a string literal encoding the internal version number. */
|
||||
#ifdef COMPILER_VERSION_INTERNAL
|
||||
char const info_version_internal[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
|
||||
'i','n','t','e','r','n','a','l','[',
|
||||
COMPILER_VERSION_INTERNAL,']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct a string literal encoding the version number components. */
|
||||
#ifdef SIMULATE_VERSION_MAJOR
|
||||
char const info_simulate_version[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
|
||||
SIMULATE_VERSION_MAJOR,
|
||||
# ifdef SIMULATE_VERSION_MINOR
|
||||
'.', SIMULATE_VERSION_MINOR,
|
||||
# ifdef SIMULATE_VERSION_PATCH
|
||||
'.', SIMULATE_VERSION_PATCH,
|
||||
# ifdef SIMULATE_VERSION_TWEAK
|
||||
'.', SIMULATE_VERSION_TWEAK,
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
|
||||
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
|
||||
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import farbot.game.GameState;
|
||||
import farbot.game.Settings;
|
||||
|
||||
public class FarbotIO {
|
||||
private static Scanner in;
|
||||
private static AI ai;
|
||||
|
||||
public static void main(String[] args) {
|
||||
in = new Scanner(System.in);
|
||||
|
||||
// Parse settings
|
||||
Pattern setup = Pattern.compile("settings.*");
|
||||
String setting;
|
||||
while((setting = in.findInLine(setup)) != null) {
|
||||
Settings.getInstance().parseSetting(setting.split(" "));
|
||||
in.nextLine();
|
||||
}// All settings parsed and set
|
||||
|
||||
// Main loop
|
||||
ai = new AI();
|
||||
while(in.hasNextLine()) {
|
||||
String[] cmd = in.nextLine().split(" ");
|
||||
|
||||
switch(cmd[0]) {
|
||||
case "update":
|
||||
ai.parseUpdate(cmd);
|
||||
break;
|
||||
case "action":
|
||||
if("move".equals(cmd[1])) out(ai.calcMove(Integer.parseInt(cmd[2])));
|
||||
else if("character".equals(cmd[1])) out("bixiette");
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
in.close();
|
||||
}
|
||||
|
||||
private static void out(String out) {
|
||||
log(out);
|
||||
System.out.println(out);
|
||||
}
|
||||
|
||||
public static void log(String log) {
|
||||
GameState currentState = ai.getCurrentState();
|
||||
String prefix = String.format("[%3d]: ", currentState.getRound());
|
||||
System.err.println(prefix+log);
|
||||
}
|
||||
}
|
25
farbot/src/farbot/ai/AI.java
Normal file
25
farbot/src/farbot/ai/AI.java
Normal file
|
@ -0,0 +1,25 @@
|
|||
package farbot.ai;
|
||||
|
||||
import farbot.FarbotIO;
|
||||
import farbot.game.GameState;
|
||||
|
||||
public class AI {
|
||||
private GameState currentState;
|
||||
|
||||
public AI() {
|
||||
this.currentState = new GameState();
|
||||
}
|
||||
|
||||
public String calcMove(Integer time) {
|
||||
return "up";
|
||||
}
|
||||
|
||||
public void parseUpdate(String[] update) {
|
||||
Parser.parse(update, currentState);
|
||||
FarbotIO.log(currentState.toString());
|
||||
}
|
||||
|
||||
public GameState getCurrentState() {
|
||||
return currentState;
|
||||
}
|
||||
}
|
65
farbot/src/farbot/ai/Parser.java
Normal file
65
farbot/src/farbot/ai/Parser.java
Normal file
|
@ -0,0 +1,65 @@
|
|||
package farbot.ai;
|
||||
|
||||
import java.awt.Point;
|
||||
|
||||
import farbot.game.GameState;
|
||||
import farbot.game.Settings;
|
||||
import farbot.game.token.Bug;
|
||||
import farbot.game.token.Bug.BugAI;
|
||||
import farbot.game.token.Code;
|
||||
import farbot.game.token.Mine;
|
||||
|
||||
public class Parser {
|
||||
public static void parse(String[] update, GameState state) {
|
||||
switch(update[2]) {
|
||||
case "round":
|
||||
state.setRound(Integer.parseInt(update[3]));
|
||||
break;
|
||||
case "field":
|
||||
parseMap(update[3].split(","), state);
|
||||
break;
|
||||
case "snippets":
|
||||
state.setSnippets(update[1], Integer.parseInt(update[3]));
|
||||
break;
|
||||
case "bombs":
|
||||
state.setBombs(update[1], Integer.parseInt(update[3]));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void parseMap(String[] map, GameState state) {
|
||||
Settings s = Settings.getInstance();
|
||||
|
||||
state.clearTokens();
|
||||
|
||||
for (int i = 0; i < s.getFieldWidth(); i++) {
|
||||
for(int j = 0; j < s.getFieldHeight(); j++) {
|
||||
String field = map[i+(s.getFieldWidth()*j)];
|
||||
String[] fieldContents = field.split(";");
|
||||
|
||||
for(String fieldContent: fieldContents) {
|
||||
char[] fcc = fieldContent.toCharArray();
|
||||
switch(fcc[0]) {
|
||||
case 'P':
|
||||
Integer id = fcc[1] - '0';
|
||||
state.setPlayerPosition(id, new Point(i,j));
|
||||
break;
|
||||
case 'S': // TODO: ignored for now
|
||||
break;
|
||||
case 'E':
|
||||
Integer ai = fcc[1] - '0';
|
||||
state.putToken(new Bug(i,j, BugAI.values()[ai]));
|
||||
break;
|
||||
case 'B':
|
||||
if(fcc.length == 1) state.putToken(new Mine(i,j));
|
||||
else state.putToken(new Mine(i,j, fcc[1]-'c'));
|
||||
break;
|
||||
case 'C':
|
||||
state.putToken(new Code(i,j));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
85
farbot/src/farbot/game/GameState.java
Normal file
85
farbot/src/farbot/game/GameState.java
Normal file
|
@ -0,0 +1,85 @@
|
|||
package farbot.game;
|
||||
|
||||
import java.awt.Point;
|
||||
|
||||
import farbot.game.map.GameMap;
|
||||
import farbot.game.token.Bug;
|
||||
import farbot.game.token.Code;
|
||||
import farbot.game.token.Mine;
|
||||
|
||||
public class GameState {
|
||||
private Player self;
|
||||
private Player opponent;
|
||||
private Integer round;
|
||||
private GameMap map;
|
||||
|
||||
public GameState() {
|
||||
Settings s = Settings.getInstance();
|
||||
this.self = new Player(new Point(0,0), s.getSelfId());
|
||||
this.opponent = new Player(new Point(0,0), s.getOpponentId());
|
||||
this.map = new GameMap();
|
||||
}
|
||||
|
||||
public GameState(Player self, Player opponent, Integer round) {
|
||||
this.self = self;
|
||||
this.opponent = opponent;
|
||||
this.round = round;
|
||||
}
|
||||
|
||||
public void putToken(Bug bug) {
|
||||
map.putToken(bug);
|
||||
}
|
||||
|
||||
public void putToken(Code code) {
|
||||
map.putToken(code);
|
||||
}
|
||||
|
||||
public void putToken(Mine mine) {
|
||||
map.putToken(mine);
|
||||
}
|
||||
|
||||
public void clearTokens() {
|
||||
map.clearTokens();
|
||||
}
|
||||
|
||||
public void setSnippets(String playerName, Integer snippets) {
|
||||
getPlayer(playerName).setSnippets(snippets);
|
||||
}
|
||||
|
||||
public void setBombs(String playerName, Integer bombs) {
|
||||
getPlayer(playerName).setBombs(bombs);
|
||||
}
|
||||
|
||||
public void setPlayerPosition(Integer playerId, Point position) {
|
||||
getPlayer(playerId).setPosition(position);
|
||||
}
|
||||
|
||||
public Player getPlayer(String name) {
|
||||
Settings s = Settings.getInstance();
|
||||
if (name.equals(s.getSelfName())) return getSelf();
|
||||
else return getOpponent();
|
||||
}
|
||||
public Player getPlayer(Integer id) {
|
||||
Settings s = Settings.getInstance();
|
||||
if (id == s.getSelfId()) return getSelf();
|
||||
else return getOpponent();
|
||||
}
|
||||
public Player getSelf() {
|
||||
return self;
|
||||
}
|
||||
public Player getOpponent() {
|
||||
return opponent;
|
||||
}
|
||||
|
||||
public Integer getRound() {
|
||||
return round;
|
||||
}
|
||||
public void setRound(Integer round) {
|
||||
this.round = round;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "GameState [self=" + self + ", opponent=" + opponent + ", round=" + round + ", map=" + map + "]";
|
||||
}
|
||||
}
|
49
farbot/src/farbot/game/Player.java
Normal file
49
farbot/src/farbot/game/Player.java
Normal file
|
@ -0,0 +1,49 @@
|
|||
package farbot.game;
|
||||
|
||||
import java.awt.Point;
|
||||
|
||||
public class Player {
|
||||
private Integer bombs;
|
||||
private Integer snippets;
|
||||
private Point position;
|
||||
private Integer id;
|
||||
|
||||
public Player(Point position, Integer id) {
|
||||
this(0, 0, position, id);
|
||||
}
|
||||
|
||||
public Player(Integer bombs, Integer snippets, Point position, Integer id) {
|
||||
this.bombs = bombs;
|
||||
this.snippets = snippets;
|
||||
this.position = position;
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
public Integer getBombs() {
|
||||
return bombs;
|
||||
}
|
||||
protected void setBombs(Integer bombs) {
|
||||
this.bombs = bombs;
|
||||
}
|
||||
public Integer getSnippets() {
|
||||
return snippets;
|
||||
}
|
||||
protected void setSnippets(Integer snippets) {
|
||||
this.snippets = snippets;
|
||||
}
|
||||
public Point getPosition() {
|
||||
return position;
|
||||
}
|
||||
protected void setPosition(Point position) {
|
||||
this.position = position;
|
||||
}
|
||||
protected void setPosition(Integer x, Integer y) {
|
||||
this.position = new Point(x, y);
|
||||
}
|
||||
public Integer getId() {
|
||||
return id;
|
||||
}
|
||||
protected void setId(Integer id) {
|
||||
this.id = id;
|
||||
}
|
||||
}
|
92
farbot/src/farbot/game/Settings.java
Normal file
92
farbot/src/farbot/game/Settings.java
Normal file
|
@ -0,0 +1,92 @@
|
|||
package farbot.game;
|
||||
|
||||
public class Settings {
|
||||
private Integer timebank;
|
||||
private Integer timePerMove;
|
||||
|
||||
private String[] playerNames;
|
||||
private Integer selfId;
|
||||
|
||||
private Integer fieldWidth;
|
||||
private Integer fieldHeight;
|
||||
|
||||
private Integer maxRounds;
|
||||
|
||||
private static Settings instance;
|
||||
|
||||
protected Settings() {
|
||||
this.fieldHeight = 15;
|
||||
this.fieldWidth = 19;
|
||||
}
|
||||
|
||||
public static Settings getInstance() {
|
||||
if (instance == null) instance = new Settings();
|
||||
return instance;
|
||||
}
|
||||
|
||||
public void parseSetting(String[] setting) {
|
||||
switch(setting[1]) {
|
||||
case "timebank":
|
||||
this.timebank = Integer.parseInt(setting[2]);
|
||||
break;
|
||||
case "time_per_move":
|
||||
this.timePerMove = Integer.parseInt(setting[2]);
|
||||
break;
|
||||
case "player_names":
|
||||
this.playerNames = setting[2].split(",");
|
||||
break;
|
||||
case "your_bot": // redundant: inferrable from player_names and your_botid
|
||||
break;
|
||||
case "your_botid":
|
||||
this.selfId = Integer.parseInt(setting[2]);
|
||||
break;
|
||||
case "field_width": // always 19
|
||||
break;
|
||||
case "field_height": // always 15
|
||||
break;
|
||||
case "max_rounds":
|
||||
this.maxRounds = Integer.parseInt(setting[2]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public Integer getTimebank() {
|
||||
return timebank;
|
||||
}
|
||||
|
||||
public Integer getTimePerMove() {
|
||||
return timePerMove;
|
||||
}
|
||||
|
||||
public String[] getPlayerNames() {
|
||||
return playerNames;
|
||||
}
|
||||
|
||||
public Integer getSelfId() {
|
||||
return selfId;
|
||||
}
|
||||
|
||||
public Integer getOpponentId() {
|
||||
return ((getSelfId()+1) % 2);
|
||||
}
|
||||
|
||||
public Integer getFieldWidth() {
|
||||
return fieldWidth;
|
||||
}
|
||||
|
||||
public Integer getFieldHeight() {
|
||||
return fieldHeight;
|
||||
}
|
||||
|
||||
public Integer getMaxRounds() {
|
||||
return maxRounds;
|
||||
}
|
||||
|
||||
public String getSelfName() {
|
||||
return playerNames[getSelfId()];
|
||||
}
|
||||
|
||||
public String getOpponentName() {
|
||||
return playerNames[getOpponentId()];
|
||||
}
|
||||
}
|
5
farbot/src/farbot/game/map/Field.java
Normal file
5
farbot/src/farbot/game/map/Field.java
Normal file
|
@ -0,0 +1,5 @@
|
|||
package farbot.game.map;
|
||||
|
||||
public enum Field {
|
||||
EMPTY, WALL, GATE_L, GATE_R
|
||||
}
|
119
farbot/src/farbot/game/map/GameMap.java
Normal file
119
farbot/src/farbot/game/map/GameMap.java
Normal file
|
@ -0,0 +1,119 @@
|
|||
package farbot.game.map;
|
||||
|
||||
import java.awt.Point;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import farbot.game.Settings;
|
||||
import farbot.game.token.Bug;
|
||||
import farbot.game.token.Code;
|
||||
import farbot.game.token.Mine;
|
||||
|
||||
public class GameMap {
|
||||
|
||||
private static Field[][] base; // contains invariant elements
|
||||
|
||||
private List<Bug> bugs;
|
||||
private Map<Point, List<Bug>> bugMap;
|
||||
|
||||
private List<Code> codes;
|
||||
private Map<Point, List<Code>> codeMap;
|
||||
|
||||
private List<Mine> mines;
|
||||
private Map<Point, List<Mine>> mineMap;
|
||||
|
||||
public GameMap() {
|
||||
Settings s = Settings.getInstance();
|
||||
this.bugs = new ArrayList<>();
|
||||
this.codes = new ArrayList<>();
|
||||
this.mines = new ArrayList<>();
|
||||
|
||||
this.bugMap = new HashMap<>();
|
||||
this.codeMap = new HashMap<>();
|
||||
this.mineMap = new HashMap<>();
|
||||
|
||||
if(base == null) {
|
||||
base = new Field[s.getFieldWidth()][s.getFieldHeight()];
|
||||
parseBase();
|
||||
}
|
||||
}
|
||||
|
||||
public void putToken(Bug bug) {
|
||||
bugs.add(bug);
|
||||
bugMap.computeIfAbsent(bug.getPosition(), k -> new ArrayList<>()).add(bug);
|
||||
}
|
||||
|
||||
public void putToken(Code code) {
|
||||
codes.add(code);
|
||||
codeMap.computeIfAbsent(code.getPosition(), k -> new ArrayList<>()).add(code);
|
||||
}
|
||||
|
||||
public void putToken(Mine mine) {
|
||||
mines.add(mine);
|
||||
mineMap.computeIfAbsent(mine.getPosition(), k -> new ArrayList<>()).add(mine);
|
||||
}
|
||||
|
||||
public void clearTokens() {
|
||||
this.bugs = new ArrayList<>();
|
||||
this.codes = new ArrayList<>();
|
||||
this.mines = new ArrayList<>();
|
||||
|
||||
this.bugMap = new HashMap<>();
|
||||
this.codeMap = new HashMap<>();
|
||||
this.mineMap = new HashMap<>();
|
||||
}
|
||||
|
||||
private void parseBase() {
|
||||
Settings s = Settings.getInstance();
|
||||
assert(s.getFieldWidth() == 19);
|
||||
assert(s.getFieldHeight() == 15);
|
||||
|
||||
String baseString = ".,.,.,x,.,.,.,.,.,.,.,.,.,.,.,x,.,.,.,"
|
||||
+ ".,x,.,x,.,x,x,x,x,.,x,x,x,x,.,x,.,x,.,"
|
||||
+ ".,x,.,.,.,x,.,.,.,.,.,.,.,x,.,.,.,x,.,"
|
||||
+ ".,x,x,x,.,x,.,x,x,x,x,x,.,x,.,x,x,x,.,"
|
||||
+ ".,x,.,.,.,x,.,.,.,.,.,.,.,x,.,.,.,x,.,"
|
||||
+ ".,.,.,x,.,x,.,x,x,.,x,x,.,x,.,x,.,.,.,"
|
||||
+ "x,.,x,x,.,.,.,x,x,.,x,x,.,.,.,x,x,.,x,"
|
||||
+ "Gl,.,x,x,.,x,x,x,x,.,x,x,x,x,.,x,x,.,Gr,"
|
||||
+ "x,.,x,x,.,.,.,.,.,.,.,.,.,.,.,x,x,.,x,"
|
||||
+ ".,.,.,x,.,x,x,x,x,x,x,x,x,x,.,x,.,.,.,"
|
||||
+ ".,x,.,.,.,.,.,.,x,x,x,.,.,.,.,.,.,x,.,"
|
||||
+ ".,x,.,x,x,.,x,.,.,.,.,.,x,.,x,x,.,x,.,"
|
||||
+ ".,x,.,x,x,.,x,x,x,x,x,x,x,.,x,x,.,x,.,"
|
||||
+ ".,x,.,x,x,.,x,.,.,.,.,.,x,.,x,x,.,x,.,"
|
||||
+ ".,.,.,.,.,.,.,.,x,x,x,.,.,.,.,.,.,.,.";
|
||||
|
||||
String[] baseSplit = baseString.split(",");
|
||||
|
||||
for (int i = 0; i < 19; i++) {
|
||||
for (int j = 0; j < 15; j++) {
|
||||
String b = baseSplit[i+(s.getFieldWidth()*j)];
|
||||
switch(b) {
|
||||
case ".":
|
||||
base[i][j] = Field.EMPTY;
|
||||
break;
|
||||
case "x":
|
||||
base[i][j] = Field.WALL;
|
||||
break;
|
||||
case "Gl":
|
||||
base[i][j] = Field.GATE_L;
|
||||
break;
|
||||
case "Gr":
|
||||
base[i][j] = Field.GATE_R;
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "GameMap [bugs=" + bugs + ", bugMap=" + bugMap + ", codes=" + codes + ", codeMap=" + codeMap + ", mines="
|
||||
+ mines + ", mineMap=" + mineMap + "]";
|
||||
}
|
||||
}
|
22
farbot/src/farbot/game/token/Bug.java
Normal file
22
farbot/src/farbot/game/token/Bug.java
Normal file
|
@ -0,0 +1,22 @@
|
|||
package farbot.game.token;
|
||||
|
||||
public class Bug extends Token {
|
||||
public enum BugAI{
|
||||
CHASE, PREDICT, LEVER, FAR_CHASE
|
||||
}
|
||||
|
||||
private BugAI aiType;
|
||||
|
||||
public Bug(int x, int y, BugAI ai) {
|
||||
super(x,y);
|
||||
this.setAiType(ai);
|
||||
}
|
||||
|
||||
public BugAI getAiType() {
|
||||
return aiType;
|
||||
}
|
||||
|
||||
public void setAiType(BugAI aiType) {
|
||||
this.aiType = aiType;
|
||||
}
|
||||
}
|
12
farbot/src/farbot/game/token/Code.java
Normal file
12
farbot/src/farbot/game/token/Code.java
Normal file
|
@ -0,0 +1,12 @@
|
|||
package farbot.game.token;
|
||||
|
||||
public class Code extends Token {
|
||||
public Code(int x, int y) {
|
||||
super(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Code [getPosition()=" + getPosition() + "]";
|
||||
}
|
||||
}
|
27
farbot/src/farbot/game/token/Mine.java
Normal file
27
farbot/src/farbot/game/token/Mine.java
Normal file
|
@ -0,0 +1,27 @@
|
|||
package farbot.game.token;
|
||||
|
||||
public class Mine extends Token {
|
||||
private Integer timeToExplode;
|
||||
|
||||
public Mine(int x, int y) {
|
||||
this(x, y, -1);
|
||||
}
|
||||
|
||||
public Mine(int x, int y, int timeToExplode) {
|
||||
super(x, y);
|
||||
this.setTimeToExplode(timeToExplode);
|
||||
}
|
||||
|
||||
public Integer getTimeToExplode() {
|
||||
return timeToExplode;
|
||||
}
|
||||
|
||||
public void setTimeToExplode(Integer timeToExplode) {
|
||||
this.timeToExplode = timeToExplode;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Mine [timeToExplode=" + timeToExplode + ", getPosition()=" + getPosition() + "]";
|
||||
}
|
||||
}
|
23
farbot/src/farbot/game/token/Token.java
Normal file
23
farbot/src/farbot/game/token/Token.java
Normal file
|
@ -0,0 +1,23 @@
|
|||
package farbot.game.token;
|
||||
|
||||
import java.awt.Point;
|
||||
|
||||
public abstract class Token {
|
||||
private Point position;
|
||||
|
||||
public Token(int x, int y) {
|
||||
setPosition(x, y);
|
||||
}
|
||||
|
||||
public Point getPosition() {
|
||||
return position;
|
||||
}
|
||||
public void setPosition(int x, int y) {
|
||||
this.position = new Point(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Token [position=" + position + "]";
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue