bofa doesn't crawl back anymore, yielding a saner movement pattern
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2b0ef1ac82
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3 changed files with 45 additions and 6 deletions
3
bofa/Makefile
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3
bofa/Makefile
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@ -0,0 +1,3 @@
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bot.zip: src/main/scala/bot/*.scala
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cd src/main/scala/bot && sed -i 's/Boolean = true/Boolean = false/' DebugUtil.scala
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cd src/main/scala && zip -r bot bot && mv bot.zip $(CURDIR)
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@ -15,11 +15,22 @@ final case object Right extends { val label = "right"; val deltaX = 1; val delta
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final case object Up extends { val label = "up"; val deltaX = 0; val deltaY = -1 } with Direction
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final case object Up extends { val label = "up"; val deltaX = 0; val deltaY = -1 } with Direction
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final case object Down extends { val label = "down"; val deltaX = 0; val deltaY = 1 } with Direction
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final case object Down extends { val label = "down"; val deltaX = 0; val deltaY = 1 } with Direction
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object Scribble {
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var lastFieldWeight = 0
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var lastBofaField: Field = Field.empty
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}
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class Cortex {
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class Cortex {
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def move(state: State, time: Int): Direction = {
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def move(state: State, time: Int): Direction = {
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val directions: Seq[Direction] = possibleDirections(state.bofaField, state)
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val directions: Seq[Direction] = possibleDirections(state.bofaField, state)
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val weightBoard = weightCodes(1000, decr, state)
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val weightBoard = weightCodes(1000, decr, state)
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preventFallBack(weightBoard, state)
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val dir = getMaxDir(state.bofaField, directions, weightBoard, state)
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val dir = getMaxDir(state.bofaField, directions, weightBoard, state)
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Scribble.lastBofaField = state.bofaField
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weightBoard(state.bofaField.x)(state.bofaField.y) = -999
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weightBoard(state.bofaField.x)(state.bofaField.y) = -999
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printBoard(weightBoard)
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printBoard(weightBoard)
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@ -27,13 +38,19 @@ class Cortex {
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}
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}
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def decr(dist: Int, start: Int) = {
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def decr(dist: Int, start: Int) = {
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(start/math.pow(2, (dist+1))).intValue()
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val d = (start/math.pow(2.5, (dist+1))).intValue()
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if (d < 5) 5 else d
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}
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}
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def getMaxField(weightBoard: Array[Array[Int]], state: State): Field = {
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def getMaxField(weightBoard: Array[Array[Int]], state: State): Field = {
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var maxField = (0,0)
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var maxField = (0,0)
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for (x <- 0 until S.width; y <- 0 until S.height) {
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for (x <- 0 until S.width; y <- 0 until S.height) {
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// generally, the highest is best
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if (weightBoard(x)(y) > weightBoard(maxField _1)(maxField _2)) maxField = (x,y)
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if (weightBoard(x)(y) > weightBoard(maxField _1)(maxField _2)) maxField = (x,y)
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// if equal prefer to go down, right b/c up/left is evil first but
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if (weightBoard(x)(y) == weightBoard(maxField _1)(maxField _2)){
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if (x > (maxField _1) || y > (maxField _2)) maxField = (x, y)
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}
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}
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}
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state.board(maxField _1)(maxField _2)
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state.board(maxField _1)(maxField _2)
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@ -54,11 +71,14 @@ class Cortex {
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var (maxX, maxY) = (mod (field.x+maxDir.deltaX) (S.width), mod (field.y+maxDir.deltaY) (S.width))
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var (maxX, maxY) = (mod (field.x+maxDir.deltaX) (S.width), mod (field.y+maxDir.deltaY) (S.width))
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if (weightBoard(x)(y) > weightBoard(maxX)(maxY)) maxDir = d
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if (weightBoard(x)(y) > weightBoard(maxX)(maxY)) maxDir = d
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}
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}
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maxDir
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maxDir
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}
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}
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def manhattan(x: Int, y: Int)(a: Int, b: Int): Int = math.abs(x-a) + math.abs(y-b)
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def possibleDirections(field: Field, state: State): Seq[Direction] = {
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def possibleDirections(field: Field, state: State): Seq[Direction] = {
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val pd = new mutable.ListBuffer[Direction]
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val pd = new mutable.ListBuffer[Direction]
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val board = state.board
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val board = state.board
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@ -79,6 +99,22 @@ class Cortex {
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pd
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pd
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}
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}
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def preventFallBack(weightBoard: Array[Array[Int]], state: State): Unit = {
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val lastBofaField = Scribble.lastBofaField
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if (lastBofaField != Field.empty){
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// if something changed allow fallback
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log(s"lastFieldWeight=${Scribble.lastFieldWeight}")
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if (Scribble.lastFieldWeight == weightBoard(lastBofaField.x)(lastBofaField.y)){
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Scribble.lastFieldWeight = weightBoard(state.bofaField.x)(state.bofaField.y)
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val x: Int = weightBoard(lastBofaField.x)(lastBofaField.y)
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weightBoard(lastBofaField.x)(lastBofaField.y) = (x - (0.1 * x)).intValue()
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} else{
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Scribble.lastFieldWeight = weightBoard(state.bofaField.x)(state.bofaField.y)
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}
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}
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}
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def weightCodes(start: Int, drop: (Int, Int) => Int, state: State): Array[Array[Int]] = {
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def weightCodes(start: Int, drop: (Int, Int) => Int, state: State): Array[Array[Int]] = {
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val board = state.board
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val board = state.board
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val codes = state.codes
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val codes = state.codes
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@ -2,9 +2,9 @@ package bot
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object DebugUtil {
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object DebugUtil {
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var state: Option[State] = None // we need this to get access to the current game round
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var state: Option[State] = None // we need this to get access to the current game round
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val Dbg: Boolean = true
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val Dbg: Boolean = false
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val Log: Boolean = true
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val Log: Boolean = false
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val Time: Boolean = true
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val Time: Boolean = false
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def dbg(msg: String) = if(Dbg) Console.err.println(s"$round $msg")
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def dbg(msg: String) = if(Dbg) Console.err.println(s"$round $msg")
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def log(msg: String) = if(Log) Console.err.println(s"$round $msg")
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def log(msg: String) = if(Log) Console.err.println(s"$round $msg")
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