Selection, quick draw, primary action
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parent
8e38a59432
commit
c6ed343acd
4 changed files with 168 additions and 90 deletions
224
src/main.rs
224
src/main.rs
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@ -13,6 +13,8 @@ mod ui;
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mod sources;
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mod matcher;
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use roftl::{Roftl, Entry};
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fn main() -> Result<(), Box<dyn Error>> {
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env_logger::init();
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@ -36,106 +38,160 @@ fn main() -> Result<(), Box<dyn Error>> {
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debug!{"Window id: {:?}", window.id()}
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debug!{"Draw empty state to window"}
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ui::draw_on_window(&window, "", vec![]);
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let mut input_buffer = String::new();
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ui::draw(&window, "", vec![], 0);
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debug!{"Start event loop"}
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event_loop.run(move |evt, _win, flow| {
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*flow = ControlFlow::Wait;
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match evt {
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Event::WindowEvent{event: CloseRequested, window_id}
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if window_id == window.id() =>
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{
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*flow = ControlFlow::Exit;
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}
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Event::WindowEvent{event: ReceivedCharacter(character), window_id}
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if window_id == window.id() =>
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{
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*flow = process_character(character, &mut input_buffer, &window);
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}
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Event::WindowEvent{event: winit::event::WindowEvent::KeyboardInput{input, ..}, window_id}
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if window_id == window.id() =>
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{
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process_input(input, &mut input_buffer, &window);
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}
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Event::RedrawRequested(window_id)
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if window_id == window.id() =>
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{
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trace!{"Redrawing with input {}", input_buffer}
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let result = roftl.narrow(&input_buffer);
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trace!{"Narrow result {:?}", result}
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ui::draw_on_window(&window, &input_buffer, result);
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}
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_ => ()
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}
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});
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let roftl_loop = RoftlLoop::new(roftl, window);
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roftl_loop.run(event_loop);
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}
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fn process_input(input: KeyboardInput, input_buffer: &mut String, window: &Window) -> ControlFlow {
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if let KeyboardInput { virtual_keycode: Some(code), state, .. } = input {
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return match (code, state) {
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(VirtualKeyCode::Down, ElementState::Released) => {
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debug!("Received down");
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ControlFlow::Wait
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},
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(VirtualKeyCode::Up, ElementState::Released) => {
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debug!("Received up");
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ControlFlow::Wait
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},
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struct RoftlLoop {
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input_buffer: String,
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input_changed: bool,
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selection: usize,
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roftl: Roftl,
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window: Window,
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}
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_ => ControlFlow::Wait,
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}
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impl RoftlLoop {
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fn new(roftl: Roftl, window: Window) -> Self
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{
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RoftlLoop{input_buffer: String::default(), input_changed: true, selection: 0, roftl, window}
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}
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ControlFlow::Wait
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}
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fn run<T>(mut self, event_loop: EventLoop<T>) -> !
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{
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event_loop.run(move |evt, _win, flow| {
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*flow = ControlFlow::Wait;
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match evt {
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Event::WindowEvent{event: CloseRequested, window_id}
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if window_id == self.window.id() =>
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{
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*flow = ControlFlow::Exit;
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}
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fn process_character(character: char, input_buffer: &mut String, window: &Window) -> ControlFlow {
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match character {
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'q' | 'Q' => ControlFlow::Exit,
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Event::WindowEvent{event: ReceivedCharacter(character), window_id}
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if window_id == self.window.id() =>
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{
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*flow = self.process_character(character);
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}
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// Escape
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Event::WindowEvent{event: winit::event::WindowEvent::KeyboardInput{input, ..}, window_id}
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if window_id == self.window.id() =>
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{
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self.process_input(input);
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}
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Event::RedrawRequested(window_id)
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if window_id == self.window.id() =>
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{
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if self.input_changed {
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trace!{"Redrawing with input {}", self.input_buffer}
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let results = self.roftl.narrow(&self.input_buffer);
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trace!{"Narrow result {:?}", results}
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// correct selection for results
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if results.len() > 0 { self.selection = self.selection % results.len() }
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else { self.selection = 0 }
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ui::draw(&self.window, &self.input_buffer, results, self.selection);
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} else {
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trace!{"Quick redraw with input {}", self.input_buffer}
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let results = self.roftl.narrow(&self.input_buffer);
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trace!{"Narrow result {:?}", results}
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// correct selection for results
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if results.len() > 0 { self.selection = self.selection % results.len() }
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else { self.selection = 0 }
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ui::redraw_quick(&self.window, results, self.selection);
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}
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self.input_changed = false;
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}
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_ => ()
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}
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});
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}
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fn process_input(&mut self, input: KeyboardInput) -> ControlFlow {
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if let KeyboardInput { virtual_keycode: Some(code), state, .. } = input {
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return match (code, state) {
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(VirtualKeyCode::Down, ElementState::Released) => {
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debug!("Received down");
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ControlFlow::Wait
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},
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(VirtualKeyCode::Up, ElementState::Released) => {
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debug!("Received up");
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ControlFlow::Wait
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},
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_ => ControlFlow::Wait,
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}
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}
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ControlFlow::Wait
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}
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fn process_character(&mut self, character: char) -> ControlFlow {
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match character {
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'q' | 'Q' => ControlFlow::Exit,
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// Escape
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c if c == char::from(0x1b) => ControlFlow::Exit,
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// Backspace
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c if c == char::from(0x08) => {
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trace!{"Retrieved backspace. Pop char from input"}
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input_buffer.pop();
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window.request_redraw();
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ControlFlow::Wait
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}
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// Backspace
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c if c == char::from(0x08) => {
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trace!{"Retrieved backspace. Pop char from input"}
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self.input_buffer.pop();
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self.input_changed = true;
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self.window.request_redraw();
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ControlFlow::Wait
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}
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// Ctrl+n
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c if c == char::from(0x0e) => {
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debug!{"Received Ctrl+next"}
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ControlFlow::Wait
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}
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// Enter
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c if c == char::from(0x0d) => {
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trace!{"Retrieved enter. Trigger primary action"}
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self.roftl.action(self.selection, roftl::Action::Primary);
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ControlFlow::Exit
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}
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// Ctrl+p
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c if c == char::from(0x10) => {
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debug!{"Received Ctrl+previous"}
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ControlFlow::Wait
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}
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// Ctrl+n or tab
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c if c == char::from(0x0e) || c == char::from(0x09) => {
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debug!{"Received next"}
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self.selection += 1;
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self.window.request_redraw();
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ControlFlow::Wait
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}
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c if c.is_control() => {
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debug!{"Got unknown control character {:#x}", u32::from(c)}
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ControlFlow::Wait
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}
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// Ctrl+p
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c if c == char::from(0x10) => {
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debug!{"Received previous"}
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if self.selection != 0 { self.selection -= 1 }
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self.window.request_redraw();
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ControlFlow::Wait
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}
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_ => {
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trace!{"Push {} to input buffer", character}
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input_buffer.push(character);
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window.request_redraw();
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ControlFlow::Wait
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c if c.is_control() => {
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debug!{"Got unknown control character {:#x}", u32::from(c)}
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ControlFlow::Wait
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}
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_ => {
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trace!{"Push {} to input buffer", character}
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self.input_buffer.push(character);
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self.input_changed = true;
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self.window.request_redraw();
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ControlFlow::Wait
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}
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}
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}
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}
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@ -1,4 +1,4 @@
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use std::{any::type_name, collections::HashMap, sync::{Arc, Mutex, atomic::{AtomicUsize, Ordering}}};
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use std::{any::type_name, collections::HashMap, sync::{Arc, Mutex, atomic::{AtomicUsize, Ordering}}, usize};
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use log::debug;
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use rayon::{iter::{IndexedParallelIterator, IntoParallelIterator, IntoParallelRefIterator, IntoParallelRefMutIterator, ParallelIterator}, slice::ParallelSliceMut};
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@ -100,10 +100,10 @@ impl Roftl {
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.collect()
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}
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pub fn action(&self, entry_id: i32, action: Action) {
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pub fn action(&self, entry_id: usize, action: Action) {
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println!("NarrowMap {:?}", self.narrow_map.lock().unwrap());
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let real_id = *self.narrow_map.lock().unwrap().get(&((entry_id-1) as usize)).unwrap();
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let real_id = *self.narrow_map.lock().unwrap().get(&entry_id).unwrap();
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let entry = self.entries.get(real_id).unwrap();
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let source = self
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@ -1,4 +1,5 @@
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mod ui;
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pub use ui::draw_on_window;
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pub use ui::draw;
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pub use ui::redraw_quick;
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mod painter;
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25
src/ui/ui.rs
25
src/ui/ui.rs
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@ -71,7 +71,7 @@ fn make_context(window: &Window) -> cairo::Context
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cairo::Context::new(&surface).expect("Could not create drawing context")
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}
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pub fn draw_on_window(window: &Window, input: &str, result: Vec<&Entry>)
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pub fn draw(window: &Window, input: &str, result: Vec<&Entry>, selection: usize)
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{
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let context = make_context(&window);
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@ -85,7 +85,28 @@ pub fn draw_on_window(window: &Window, input: &str, result: Vec<&Entry>)
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result.iter().enumerate()
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.for_each(|(i, e)| {
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painter.result_box(0, 1+(i as u32), &e.name, false);
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painter.result_box(0, 1+(i as u32), &e.name, selection==i);
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});
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}
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pub fn redraw_quick(window: &Window, result: Vec<&Entry>, selection: usize) {
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let context = make_context(&window);
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context.scale(30.0, 30.0);
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let painter = painter::Painter::new(&context);
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result.iter().enumerate()
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.for_each(|(i, e)| {
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// clear first and last as these may produce artifacts otherwise
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if i == 0 { painter.result_box(0, 1+(i as u32), &e.name, false) }
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if i == result.len()-1 { painter.result_box(0, 1+(i as u32), &e.name, false) }
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// clear boxes around selection as these could be the old selection
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if selection > 0 && i == (selection-1) { painter.result_box(0, 1+(i as u32), &e.name, false) }
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if i == (selection+1) { painter.result_box(0, 1+(i as u32), &e.name, false) }
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// mark selection, note that this negates any unmarking above in case they are the same
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if i == selection { painter.result_box(0, 1+(i as u32), &e.name, true) }
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});
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}
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