Carry over input to actions
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parent
a207a38101
commit
e2f81df3dc
2 changed files with 23 additions and 7 deletions
25
src/main.rs
25
src/main.rs
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@ -1,7 +1,5 @@
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use log::{debug, trace};
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use log::{debug, trace};
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use std::cell::RefCell;
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use std::error::Error;
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use std::error::Error;
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use std::rc::Rc;
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use winit::window::{Window, WindowBuilder};
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use winit::window::{Window, WindowBuilder};
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use winit::event_loop::{ControlFlow, EventLoop};
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use winit::event_loop::{ControlFlow, EventLoop};
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@ -140,7 +138,7 @@ impl RoftlLoop {
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{
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{
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let actions = self.roftl.actions(self.selection);
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let actions = self.roftl.actions(self.selection);
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debug!{"Actions for current selection: {:?}", actions}
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debug!{"Actions for current selection: {:?}", actions}
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ui::draw_actions(&self.window, actions);
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ui::draw_actions(&self.window, actions, &self.input_buffer);
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}
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}
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_ => ()
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_ => ()
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@ -255,9 +253,26 @@ impl RoftlLoop {
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self.roftl.do_action(self.selection, roftl::Action::Quaternary);
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self.roftl.do_action(self.selection, roftl::Action::Quaternary);
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ControlFlow::Exit
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ControlFlow::Exit
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},
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},
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'q' | 'Q' => ControlFlow::Exit,
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// Escape
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c if c == char::from(0x1b) => ControlFlow::Exit,
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// tab
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c if c == char::from(0x09) => {
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debug!{"Received actions"}
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match self.mode {
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Mode::Selection => { self.mode = Mode::Actions; self.input_changed = true },
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Mode::Actions => { self.mode = Mode::Selection; self.input_changed = true }
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}
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self.window.request_redraw();
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ControlFlow::Wait
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},
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_ => {
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_ => {
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trace!{"Retrieved unknown action selection. Processing character {}", character}
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debug!{"Retrieved unknown action selection. Processing character {}", character}
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self.process_character(character)
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ControlFlow::Wait
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},
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},
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}
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}
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}
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}
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@ -114,7 +114,7 @@ pub fn redraw_quick(window: &Window, result: Vec<(&Entry, Vec<usize>)>, selectio
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});
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});
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}
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}
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pub fn draw_actions(window: &Window, actions: Vec<String>)
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pub fn draw_actions(window: &Window, actions: Vec<String>, input: &str)
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{
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{
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let context = make_context(&window);
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let context = make_context(&window);
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@ -123,6 +123,7 @@ pub fn draw_actions(window: &Window, actions: Vec<String>)
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let painter = painter::Painter::new(&context);
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let painter = painter::Painter::new(&context);
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painter.background();
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painter.background();
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painter.input_box(0, 0, input);
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painter.divider(0, 1);
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painter.divider(0, 1);
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actions.iter().enumerate()
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actions.iter().enumerate()
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