From 3612c67f04e0d902a12c3f71ed52b1de8422804e Mon Sep 17 00:00:00 2001
From: Arya-Elfren <109028294+Arya-Elfren@users.noreply.github.com>
Date: Fri, 28 Apr 2023 11:12:42 +0100
Subject: [PATCH] Simplify methods explanation in 047

---
 exercises/047_methods.zig | 20 +++++++-------------
 1 file changed, 7 insertions(+), 13 deletions(-)

diff --git a/exercises/047_methods.zig b/exercises/047_methods.zig
index 7211caa..6b2dbef 100644
--- a/exercises/047_methods.zig
+++ b/exercises/047_methods.zig
@@ -18,14 +18,14 @@
 //
 //     Foo.hello();
 //
-// 3. The NEAT feature of these functions is that if they take either
-//    an instance of the struct or a pointer to an instance of the struct
-//    then they have some syntax sugar:
+// 3. The NEAT feature of these functions is that if their first argument
+//    is an instance of the struct (or a pointer to one) then we can use
+//    the instance as the namespace instead of the type:
 //
 //     const Bar = struct{
-//         pub fn a(self: Bar) void { _ = self; }
-//         pub fn b(this: *Bar, other: u8) void { _ = this; _ = other; }
-//         pub fn c(bar: *const Bar) void { _ = bar; }
+//         pub fn a(self: Bar) void {}
+//         pub fn b(this: *Bar, other: u8) void {}
+//         pub fn c(bar: *const Bar) void {}
 //     };
 //
 //    var bar = Bar{};
@@ -37,10 +37,6 @@
 //    self, others use a lowercase version of the type name, but feel
 //    free to use whatever is most appropriate.
 //
-//    Effectively, the method syntax sugar just does this transformation:
-//        thing.function(args);
-//        @TypeOf(thing).function(thing, args);
-//
 // Okay, you're armed.
 //
 // Now, please zap the alien structs until they're all gone or
@@ -66,9 +62,7 @@ const HeatRay = struct {
 
     // We love this method:
     pub fn zap(self: HeatRay, alien: *Alien) void {
-        alien.health -|= self.damage; // Saturating inplace substraction
-                                      // It subtracts but doesn't go below the
-                                      // lowest value for our type (in this case 0)
+        alien.health -= if (self.damage >= alien.health) alien.health else self.damage;
     }
 };