From a72ea4ff359622c92d8115b6a0f0763aa65a04f1 Mon Sep 17 00:00:00 2001 From: Armin Friedl Date: Sat, 30 Jul 2022 22:56:37 +0200 Subject: [PATCH] Final render --- rtiww/src/main.cpp | 82 +++++++++++++++++++++++++++++++++------------- 1 file changed, 60 insertions(+), 22 deletions(-) diff --git a/rtiww/src/main.cpp b/rtiww/src/main.cpp index 25394c0..7e111d2 100644 --- a/rtiww/src/main.cpp +++ b/rtiww/src/main.cpp @@ -11,6 +11,52 @@ #include #include +hittable_list random_scene() { + hittable_list world; + + auto ground_material = make_shared(color(0.5, 0.5, 0.5)); + world.add(make_shared(point3(0, -1000, 0), 1000, ground_material)); + + for (int a = -11; a < 11; a++) { + for (int b = -11; b < 11; b++) { + auto choose_mat = random_double(); + point3 center(a + 0.9 * random_double(), 0.2, b + 0.9 * random_double()); + + if ((center - point3(4, 0.2, 0)).length() > 0.9) { + shared_ptr sphere_material; + + if (choose_mat < 0.8) { + // diffuse + auto albedo = color::random() * color::random(); + sphere_material = make_shared(albedo); + world.add(make_shared(center, 0.2, sphere_material)); + } else if (choose_mat < 0.95) { + // metal + auto albedo = color::random(0.5, 1); + auto fuzz = random_double(0, 0.5); + sphere_material = make_shared(albedo, fuzz); + world.add(make_shared(center, 0.2, sphere_material)); + } else { + // glass + sphere_material = make_shared(1.5); + world.add(make_shared(center, 0.2, sphere_material)); + } + } + } + } + + auto material1 = make_shared(1.5); + world.add(make_shared(point3(0, 1, 0), 1.0, material1)); + + auto material2 = make_shared(color(0.4, 0.2, 0.1)); + world.add(make_shared(point3(-4, 1, 0), 1.0, material2)); + + auto material3 = make_shared(color(0.7, 0.6, 0.5), 0.0); + world.add(make_shared(point3(4, 1, 0), 1.0, material3)); + + return world; +} + color ray_color(const ray &r, const hittable &world, int depth) { hit_record rec; @@ -35,43 +81,34 @@ int main() { // Image - const auto aspect_ratio = 16.0 / 9.0; - const int image_width = 400; + const auto aspect_ratio = 3.0 / 2.0; + const int image_width = 1200; const int image_height = static_cast(image_width / aspect_ratio); - const int samples_per_pixel = 100; + const int samples_per_pixel = 500; const int max_depth = 50; // World - hittable_list world; - - auto material_ground = make_shared(color(0.8, 0.8, 0.0)); - auto material_center = make_shared(color(0.1, 0.2, 0.5)); - auto material_left = make_shared(1.5); - auto material_right = make_shared(color(0.8, 0.6, 0.2), 0.0); - - world.add( - make_shared(point3(0.0, -100.5, -1.0), 100.0, material_ground)); - world.add(make_shared(point3(0.0, 0.0, -1.0), 0.5, material_center)); - world.add(make_shared(point3(-1.0, 0.0, -1.0), 0.5, material_left)); - world.add(make_shared(point3(-1.0, 0.0, -1.0), -0.4, material_left)); - world.add(make_shared(point3(1.0, 0.0, -1.0), 0.5, material_right)); + auto world = random_scene(); // Camera - point3 lookfrom(3, 3, 2); - point3 lookat(0, 0, -1); + point3 lookfrom(13, 2, 3); + point3 lookat(0, 0, 0); vec3 vup(0, 1, 0); - auto dist_to_focus = (lookfrom - lookat).length(); - auto aperture = 2.0; + auto dist_to_focus = 10.0; + auto aperture = 0.1; + camera cam(lookfrom, lookat, vup, 20, aspect_ratio, aperture, dist_to_focus); // Render std::cout << "P3\n" << image_width << " " << image_height << "\n255\n"; + picture p; + + #pragma omp parallel for shared(p) for (int j = image_height - 1; j >= 0; --j) { - std::cerr << "\rScanlines remaining: " << j << ' ' << std::flush; for (int i = 0; i < image_width; ++i) { color pixel_color(0, 0, 0); for (int s = 0; s < samples_per_pixel; ++s) { @@ -80,10 +117,11 @@ int main() { ray r = cam.get_ray(u, v); pixel_color += ray_color(r, world, max_depth); } - write_color(std::cout, pixel_color, samples_per_pixel); + p.set_pixel(j,i,pixel_color); } } + p.write(std::cout, image_height, image_width, samples_per_pixel); std::cerr << "\nDone.\n"; return 0; }