Camera view geometry
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2 changed files with 23 additions and 20 deletions
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@ -5,29 +5,31 @@
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class camera {
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public:
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camera() {
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auto aspect_ratio = 16.0 / 9.0;
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auto viewport_height = 2.0;
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auto viewport_width = aspect_ratio * viewport_height;
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auto focal_length = 1.0;
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camera(double vfov /*vertical field-of-view in degrees*/, double aspect_ratio) {
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origin = point3(0, 0, 0);
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horizontal = vec3(viewport_width, 0.0, 0.0);
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vertical = vec3(0.0, viewport_height, 0.0);
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lower_left_corner =
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origin - horizontal / 2 - vertical / 2 - vec3(0, 0, focal_length);
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}
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auto theta = degrees_to_radians(vfov);
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auto h = tan(theta / 2);
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auto viewport_height = 2.0 * h;
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auto viewport_width = aspect_ratio * viewport_height;
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auto focal_length = 1.0;
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ray get_ray(double u, double v) const {
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return ray(origin,
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lower_left_corner + u * horizontal + v * vertical - origin);
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}
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origin = point3(0, 0, 0);
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horizontal = vec3(viewport_width, 0.0, 0.0);
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vertical = vec3(0.0, viewport_height, 0.0);
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lower_left_corner =
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origin - horizontal / 2 - vertical / 2 - vec3(0, 0, focal_length);
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}
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ray get_ray(double u, double v) const {
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return ray(origin,
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lower_left_corner + u * horizontal + v * vertical - origin);
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}
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private:
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point3 origin;
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point3 lower_left_corner;
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vec3 horizontal;
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vec3 vertical;
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point3 origin;
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point3 lower_left_corner;
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vec3 horizontal;
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vec3 vertical;
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};
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#endif // CAMERA_H_
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@ -54,11 +54,12 @@ int main() {
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make_shared<sphere>(point3(0.0, -100.5, -1.0), 100.0, material_ground));
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world.add(make_shared<sphere>(point3(0.0, 0.0, -1.0), 0.5, material_center));
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world.add(make_shared<sphere>(point3(-1.0, 0.0, -1.0), 0.5, material_left));
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world.add(make_shared<sphere>(point3(-1.0, 0.0, -1.0), -0.4, material_left));
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world.add(make_shared<sphere>(point3(1.0, 0.0, -1.0), 0.5, material_right));
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// Camera
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camera cam;
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camera cam(90, aspect_ratio);
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// Render
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