Adding a sphere
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1 changed files with 30 additions and 9 deletions
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@ -4,9 +4,30 @@
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#include <iostream>
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double hit_sphere(const point3 ¢er, double radius, const ray &r) {
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vec3 oc = r.origin() - center;
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auto a = dot(r.direction(), r.direction());
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auto b = 2.0 * dot(oc, r.direction());
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auto c = dot(oc, oc) - radius * radius;
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auto discriminant = b * b - 4 * a * c;
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if (discriminant < 0) {
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return -1.0;
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} else {
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return (-b - sqrt(discriminant)) / (2.0*a);
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}
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}
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color ray_color(const ray &r) {
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auto t = hit_sphere(point3(0,0,-1), 0.5, r);
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if(t > 0.0) {
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vec3 N = unit_vector(r.at(t) - vec3(0,0,-1));
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return 0.5*color(N.x()+1, N.y()+1, N.z()+1);
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}
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vec3 unit_direction = unit_vector(r.direction());
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auto t = 0.5 * (unit_direction.y() + 1.0);
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t = 0.5*(unit_direction.y() + 1.0);
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return (1.0 - t) * color(1.0, 1.0, 1.0) + t * color(0.5, 0.7, 1.0);
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}
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