Antialiasing
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b9862477cd
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5 changed files with 99 additions and 49 deletions
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@ -8,4 +8,5 @@ add_executable(rtiww src/main.cpp
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src/color.h
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src/hittable.h src/hittable_list.h
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src/sphere.h
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src/camera.h
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src/rtweekend.h)
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33
rtiww/src/camera.h
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33
rtiww/src/camera.h
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@ -0,0 +1,33 @@
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#ifndef CAMERA_H_
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#define CAMERA_H_
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#include "rtweekend.h"
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class camera {
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public:
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camera() {
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auto aspect_ratio = 16.0 / 9.0;
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auto viewport_height = 2.0;
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auto viewport_width = aspect_ratio * viewport_height;
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auto focal_length = 1.0;
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origin = point3(0, 0, 0);
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horizontal = vec3(viewport_width, 0.0, 0.0);
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vertical = vec3(0.0, viewport_height, 0.0);
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lower_left_corner =
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origin - horizontal / 2 - vertical / 2 - vec3(0, 0, focal_length);
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}
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ray get_ray(double u, double v) const {
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return ray(origin,
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lower_left_corner + u * horizontal + v * vertical - origin);
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}
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private:
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point3 origin;
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point3 lower_left_corner;
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vec3 horizontal;
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vec3 vertical;
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};
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#endif // CAMERA_H_
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@ -1,14 +1,24 @@
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#ifndef RTIWW_COLOR_H
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#define RTIWW_COLOR_H
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#include "rtweekend.h"
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#include "vec3.h"
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#include <iostream>
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void write_color(std::ostream &out, color pixel_color) {
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out << static_cast<int>(255.999 * pixel_color.x()) << ' '
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<< static_cast<int>(255.999 * pixel_color.y()) << ' '
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<< static_cast<int>(255.999 * pixel_color.z()) << '\n';
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void write_color(std::ostream &out, color pixel_color, int samples_per_pixel) {
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auto r = pixel_color.x();
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auto g = pixel_color.y();
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auto b = pixel_color.z();
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auto scale = 1.0 / samples_per_pixel;
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r *= scale;
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g *= scale;
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b *= scale;
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out << static_cast<int>(255.999 * clamp(r, 0.0, 0.999)) << ' '
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<< static_cast<int>(255.999 * clamp(g, 0.0, 0.999)) << ' '
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<< static_cast<int>(255.999 * clamp(b, 0.0, 0.999)) << '\n';
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}
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#endif //RTIWW_COLOR_H
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#endif // RTIWW_COLOR_H
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@ -1,3 +1,4 @@
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#include "camera.h"
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#include "hittable.h"
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#include "rtweekend.h"
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@ -7,54 +8,51 @@
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#include <iostream>
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color ray_color(const ray &r, const hittable& world) {
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hit_record rec;
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if(world.hit(r, 0, infinity, rec)) {
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return 0.5 * (rec.normal + color(1,1,1));
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}
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vec3 unit_direction = unit_vector(r.direction());
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auto t = 0.5*(unit_direction.y() + 1.0);
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return (1.0 - t) * color(1.0, 1.0, 1.0) + t * color(0.5, 0.7, 1.0);
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color ray_color(const ray &r, const hittable &world) {
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hit_record rec;
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if (world.hit(r, 0, infinity, rec)) {
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return 0.5 * (rec.normal + color(1, 1, 1));
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}
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vec3 unit_direction = unit_vector(r.direction());
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auto t = 0.5 * (unit_direction.y() + 1.0);
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return (1.0 - t) * color(1.0, 1.0, 1.0) + t * color(0.5, 0.7, 1.0);
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}
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int main() {
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// Image
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const auto aspect_ratio = 16.0 / 9.0;
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const int image_width = 400;
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const int image_height = static_cast<int>(image_width / aspect_ratio);
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// Image
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const auto aspect_ratio = 16.0 / 9.0;
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const int image_width = 400;
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const int image_height = static_cast<int>(image_width / aspect_ratio);
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const int samples_per_pixel = 100;
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// World
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hittable_list world;
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world.add(make_shared<sphere>(point3(0,0,-1), 0.5));
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world.add(make_shared<sphere>(point3(0,-100.5,-1), 100));
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// World
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hittable_list world;
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world.add(make_shared<sphere>(point3(0, 0, -1), 0.5));
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world.add(make_shared<sphere>(point3(0, -100.5, -1), 100));
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// Camera
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auto viewport_height = 2.0;
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auto viewport_width = aspect_ratio * viewport_height;
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auto focal_length = 1.0;
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// Camera
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camera cam;
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auto origin = point3(0, 0, 0);
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auto horizontal = vec3(viewport_width, 0, 0);
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auto vertical = vec3(0, viewport_height, 0);
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auto lower_left_corner = origin - horizontal / 2 - vertical / 2 - vec3(0, 0, focal_length);
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// Render
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std::cout << "P3\n" << image_width << ' ' << image_height << "\n255\n";
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// Render
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std::cout << "P3\n" << image_width << ' ' << image_height << "\n255\n";
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for (int j = image_height - 1; j >= 0; --j) {
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std::cerr << "\rScanlines remaining: " << j << ' ' << std::flush;
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for (int i = 0; i < image_width; ++i) {
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color pixel_color(0, 0, 0);
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for (int s = 0; s < samples_per_pixel; ++s) {
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auto u = (i + random_double()) / (image_width - 1);
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auto v = (j + random_double()) / (image_height - 1);
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for (int j = image_height - 1; j >= 0; --j) {
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std::cerr << "\rScanlines remaining: " << j << ' ' << std::flush;
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for (int i = 0; i < image_width; ++i) {
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auto u = double(i) / (image_width - 1);
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auto v = double(j) / (image_height - 1);
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ray r(origin, lower_left_corner + u * horizontal + v * vertical - origin);
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color pixel_color = ray_color(r, world);
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write_color(std::cout, pixel_color);
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}
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ray r = cam.get_ray(u, v);
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pixel_color += ray_color(r, world);
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}
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write_color(std::cout, pixel_color, samples_per_pixel);
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}
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}
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std::cerr << "\nDone.\n";
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std::cerr << "\nDone.\n";
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return 0;
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return 0;
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}
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@ -5,25 +5,33 @@
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#include <limits>
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#include <memory>
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using std::shared_ptr;
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using std::make_shared;
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using std::shared_ptr;
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using std::sqrt;
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const double infinity = std::numeric_limits<double>::infinity();
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const double pi = 3.1415926535897932385;
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inline double degrees_to_radians(double degrees) {
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return degrees * pi / 180.0;
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return degrees * pi / 180.0;
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}
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inline double random_double() {
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// Returns a random real in [0,1).
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return rand() / (RAND_MAX + 1.0);
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// Returns a random real in [0,1).
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return rand() / (RAND_MAX + 1.0);
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}
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inline double random_double(double min, double max) {
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// Returns a random real in [min, max).
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return min + (max-min)*random_double();
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// Returns a random real in [min, max).
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return min + (max - min) * random_double();
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}
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inline double clamp(double x, double min, double max) {
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if (x < min)
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return min;
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if (x > max)
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return max;
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return x;
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}
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#include "ray.h"
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